I’ve come full circle in Monster Hunter. At first it was so confusing it wasn’t fun. Then it was fun but I couldn’t find a weapon. Then I found a weapon, liked it, then hated it. I’m finally playing with a weapon I absolutely love, fighting bosses successfully without dying at all, and making some major progress in the game.
I’m using the Lance. It’s an awesome weapon because it provides me the perfect balance of defense and offense. No, it won’t come close to the damage of some weapons, but I can always stand on top of the monster and never have to retreat. Learning the monster’s moves, I can simply guard myself into invulnerability. Counter attacks and charging make for a fun meta. I also love mounting after a charge, and find it easier than any other form of mounting.
Most things are starting to make a lot of sense to me. I’ve figured out the weapon crafting. You basically want one of every element and status effect type, and you want to upgrade those as much as you can. Armor is there I’m still really, really confused. Do I bother spending my materials in low tier? Do they carry over to high tier? The gear really doesn’t offer much for me yet because I know that high tier (which I’m just about to be in low high tier) starts to give some serious skills and benefits.
I’m cultivating, trading, sending my palico army out to get stuff, and completing lots of hunts.
I’m easily putting in 2-3 hours a day into MHW. It’s addicting now. Very glad I stuck with it.
If I haven’t spent more money rebuying games in the past year than I’ve spent on new games then it has to be really, really close.
There’s a really big trend in the past few years toward re-releasing or remastering past games. Even the most recent Nintendo Direct was all about re-releasing games like Dark Souls, and they also recently released Skyrim (which itself has had numerous releases). Nintendo is leading this phenom with their NES and SNES classic systems and console tempting lots of games to release again.
I thought this was really cool and really, really weird.
Titan Quest is coming to… Console? I mean … Console! I don’t know how I feel about that, but I love Titan Quest and I was just talking yesterday about how much I wanted a good RTS to come to the Switch. Oh yeah, did I mentioned console includes the Switch — though there’s no announced date for the Switch and the other systems will see a release on March 20, 2018.
Curiously, the newest expansion (Ragnarok) isn’t included. Perhaps a separate purchase in the future? I’m not sure I understand that decision because most people (myself included) would be much more inclined to go back and buy the game a second or third time on a console if we were enticed by the newest expansion we hadn’t played before.
I’m also curious why it’s going to be a physical disc release instead of a digital download. Seems like an unnecessary added cost to everyone involved to buy a $30 version of the game when it’s on Steam for $20.
And the need for a collector’s edition with gimmicky additions is a little strange to me, but lately CE’s haven’t made sense to me for any game.
Titan Quest for consoles is already available for pre-order on Amazon.
Check out all the details below:
Standard Edition contains:
– Contains Titan Quest and Immortal Throne
RRP: EUR/USD 29.99, £26.99
Platforms: PS4™ system, Xbox One
Collector’s Edition contains:
Link to Mockup: http://n.thq.com/mKUS30hc2cy
– Contains Titan Quest and Immortal Throne
– Replica of a Greek war helmet, 23cm (9,06 inches)
– Premium Box
RRP consoles: EUR/USD 119.99, £104.99
RRP PC: EUR/USD 109.99, £99.99
Platforms: PC, PS4™ system, Xbox One
Short and sweet tonight, guys.
Red Dead Redemption 2 looks nothing short of amazing, and I don't even have the privilege of having played the original. That's right, this was one of those 'I watched Graev play it' titles.
Over the past 4 years I have gone back and played many games that Graev played while I watched, and I guess this is going to have to be one of them. Every time I go back and play, I end up loving them even more than he did.
Red Dead Redemption 2 definitely has a visual appeal, a setting appeal, and I bet it even has a gameplay appeal for me. I enjoy the wild west, and I love me a good story.
Now the big question...
Where and how do I get the original? I don't want to play it on PS3. I'd rather play on PS4 or Xbox One. Looking like it's $24'ish as a digital purchase from Microsoft. Any other recommendations?
I saw this yesterday and had to chuckle. Epic Games "accidentally" made Fortnite cross-play for a bit. Cross-play means players could play together on Xbox One and Playstation 4.
What a funny world we live in when this is even capable of being a "bug" or an accident (which imo remains to be seen).
In case you don't follow the cross-play news, Microsoft doesn't care about it. In fact, I think they'd actually like it if PS4 would play with its players.
In response to a player asking on Twitter what he thought about the "accident", Head of Xbox Phil Spencer stated, "I would have liked to see them leave it on."
We know where Sony stands on this one.
In an interview with Eurogamer, Jim Ryan (Head of Global Sales and Marketing) stated, "Unfortunately it's a commercial discussion between ourselves and other stakeholders, and I'm not going to get into the detail of that on this particular instance. And I can see your eyes rolling." Yep, my eyes are rolling.
Why would PS4 want to give up that market share? They want people to buy PS4's to play with their friends on PS4. Sony has the lead here in market share over Xbox, which is why Xbox is all about that "let's play together!" mentality.
So long as Sony remains ahead of Microsoft, they won't be interested in making this work.
It's up to the software developers to resist this one. It's their fight, not ours. I own all of the consoles. I don't care. I'll buy the games on the system that plays them best or provides me the best experience. If software wants to win, stop letting hardware dictate your future.
Sony kicked things off with a full-blown Orchestra that would then segue into game after game after game at a pace that rivals if not beats Microsoft’s non-stop game reveals. Let’s go!
G… G… God of War??? – WOW that’s a change. That’s a COMPLETE GENRE change for God of War. That was like God of Skyrim!
Days Gone – New IP from Sony. Sounds deep, heavy, and completely unexplained. They did not elaborate on it at all beyond the cinematic narrative. [Update] They returned to this at the end of the conference to show gameplay. Looks great, but it’s another zombie title. 🙁 I’m so tired of zombies. Dare I say it looked generic.
The Last Guardian – Ugh, Sony is pulling hard on those heart strings. The live orchestra does a nice job at making that impact. I’m a huge softy, so these emotional games end up being skips for me because I can’t take it. 😛
Horizon – Another title on the top of my most anticipated list. I feel like I’ve been saying this for the past two days about several games now. Really though, this looks incredible.
Detroit Become Human – A choose your own adventure android detective game. Incredibly thought provoking and intriguing, but ultimately not my type of game. None of the games made by David Cage end up being my type of game.
Sony is going straight movie games. Everything was a cinematic experience with deep story and rich character narrative. The general sense out there is that the guy(s) behind Last of Us ruined Uncharted and now God of War, but I think the verdict remains to be seen.
Resident Evil Bio Hazard – Nope. Nope. Definitely not.
Playstation.VR– $399 (hella cheaper than Oculus). 50 games. October 13, 2016 release. Here’s the VR titles:
Graev believes all of these VR games are nothing more than tech demos that won’t be full-blown games but rather short “experiences” in the VR tech. I think he’s totally on to something.
Call of Duty in Space – It looks so cool conceptually but it’s CoD. Going in and out of ships in real time, floating around, etc. I like to hate on CoD, but it goes beyond that. It just didn’t look interesting.
Call of Duty Modern Warfare Remastered – Okay, arguably one of the best CoDs remastered looks way more fun than Cod in Space.
Crash, Crash 2 (Bandicoot) Remastered – Now that’s awesome.
Skylanders Imaginators – Make your own Skylanders! I’m a sucker for Skylanders.
LEGO Star Wars The Force Awakens – I’m a sucker for LEGO games. I’ll be picking this up. (But there’s a lot of emphasis on multiplatform titles here.)
Death Stranding – What did I just watch??
Spider-man PS4 – Insomniac is making this?! It looks SICK! I don’t say that lightly. Most Spider-man games suck, but this one actually looks good. If anyone can do it, Insomniac can show us how it’s done.
Sony has done a really, REALLY good job this E3, but a lot of emphasis was on multi-platform titles (multiplats) meaning they can’t earn full points on those titles. They did bring game after game, and they too are proving that they have the core gaming experience at the forefront of their two-year plan. I’m sold on that. It’s clear to me that although good, it wasn’t great like Microsoft—not this year.
Keeping score up until this point (who knows what tomorrow may bring for Nintendo):
What are your rankings for E3 so far?
Rise Against the Empire represents the final Disney Infinity 3.0 Star Wars play set for me to review. I was originally going to review this one right after Twilight of the Republic, but Graev and I decided to share this one and he took his sweet time getting it to me. Waiting was so worth it; Rise Against the Empire (RATE) is easily my favorite play set.
Rise Against the Empire is broken up into 3 main segments, conveniently comprising the three movies (4, 5, 6) and the three main planets on those movies: Tatooine, Hoth, and Endor. While RATE takes enormous liberties with the story, just like the other play sets, it actually works better than the other play sets. I want to break this up into sections on each planet where I can talk about what I really liked on each.
Tatooine is the weakest of the three planets, but there are a number of fun things to do. I think they introduce the idea of credits nicely. Credits are this play set’s currency mechanic. Credits are used to buy buildings and customization info. Tatooine introduces the ability to purchase buildings and erect them in the form of a base. I’m reminded of the toy box mode with how these pop up and give you vehicles/customization.
Here’s where things pick up. Hoth contains lots of missions, and some base building, but the true gem here is roping walkers. Flying a snow speeder and roping works beautifully — way better than any other vehicle use in in any Disney Infinity game. I had a blast here, especially having to rope 5 of these suckers in the mini Battle for Hoth.
By far the best planet. You get to help the Ewoks do Ewoky (Ewokian?) things like take helmets from Stormtroopers, ride their elevators up and down (or in my case not realize these exist while trying to find a way to throw Ewoks…). My favorite part was wrangling AT-STs and setting traps like swinging lots, slip ropes, etc. Riding a speeder bike through the forest was also a lot of fun.
Death Star Trench Run & Space Battles
The space combat and death star trench runs (plural since there New Hope and Return both had one) were executed perfectly. RATE introduced the dodge, shoot, and evade mechanics for scripted/lightly-on-rails moments which worked great. Saving Admiral Ackbar’s fleet while destroying multiple Star Destroyers was a great space moment. The controls when not on-rails are absolutely horrible, though, and a taint on an otherwise amazing experience.
Once again RATE shines above the other two play sets, this time by having the best characters. Luke and Leia come with the play set, and others can be purchased individually.
Rise Against the Empire is the best Disney Infinity 3.0 play set yet, and definitely does the best job providing a mix of vehicle gameplay and interesting/fun character use. If you’re going to buy only one play set, or if you’re looking for a reason to get Disney Infinity 3.0, then I highly recommend Rise Against the Empire along with all of the characters.
I was able to get a pretty good deal on the special edition of Assassin’s Creed Syndicate which means I get at least all of the first DLC and somne goodies at no (additional) cost. The first main DLC for Syndicate is Jack the Ripper, a look into the mystery surrounding one of London’s craziest and creepiest serial killer bad guys. For the purposes of this review, there will be spoilers.
A little backstory for you…
Jack the Ripper DLC takes place 20 years after the main storyline in Syndicate. Evie has been in India with Henry Green working with the local chapter of the Assassin Brotherhood. Meanwhile, Jacob stayed in London all these years to build up the brotherhood there with plenty of new Initiates. After the death of Starrick, Jacob liberated the Aslyum and took on an Initiate named Jack the Lad (can you guess who he becomes?). Jack’s mom was killed by Starrick’s Templars, and he was committed to the Aslyum and pretty much ‘jacked up’ by the people there. So of course it makes perfect sense to train him as an Assassin…
A few years later, Jacob and his initiates meet up with the Indian Brotherhood where they learn this new fighting tactic which involves filling people with ‘fear.’ It’s less gruesome — so less stab stab and more about street magic and scaring the crap out of people. Fear bombs, spikes to pin people to the ground, etc.
After Jacob and his initiates return, having just learned lots of Jack the Lad loses it and begins killing … just about everyone in the London Assassins. He takes over the Rooks and turns them, along with anyone else he can manipulate, into groups of baddies.
The Autumn of Terror
Here’s where we come in — right in the Autumn of Terror — when Jack has just killed a lot of women (who were Assassin Initiates, shhh) and Jacob has been trying to stop him. We learn a lot of this backstory I told you above as we go along, but it’s all really, really poorly developed. Jack’s goal is to spread fear through London — great that he has learned so many techniques on how to do it from the Indian Brotherhood. Jacob ultimately fails and is taken prisoner by Jack, but not before he is able to let Evie know that she has to come back to help rid the world of this monster they created before Inspector Abberline (who knew the twins from the main Syndicate story) is forced to arrest Evie on the grounds that everything is starting to point back to the Assassins (which, of course makes sense — it DOES!).
Unfortunately, most of the story is really underdeveloped and sadly drags on with boring/mundane side missions. The memories themselves should have been way less convoluted and repetitive. I’m surprised to say that I think it should have actually been shorter. The story begged for closure, but never gave any.
The majority of the gameplay is from Evie’s perspective. She has aged quite a bit, now fights using these fear tactics rather than stealthy Assassin stuff. I really, really dislike this style of fighting — especially for Evie. The Assassins are so much cooler when they are about staying in the shadows and being undetected. The skills in fear fighting are all about making sure your enemy sees you and sees you taking down others. It’s this bizarre juxtaposition.
Periodically throughout the 10 Memories comprising the DLC you get to play as Jack the Ripper. Now here is where the fear style makes sense. He’s supposed to scare people. Playing as Jack is really well done because his sociopathic psychopathic tendencies are well-translated with effects. I thought Jack was very well done.
I felt like everything I did in the main story was ditched or tossed aside. All of my skills are gone and replaced with only a handful of passive upgrades to my fear-inducing items.
Setting up the Future?
Jack the Ripper DLC did a nice job of giving me more about the Frye Twins. I loved seeing them 20 years later with gray hair and wrinkles. I liked knowing what happened to them and how they went on to do things in different regions.
Could we have been given a taste of a future AC game here? Should we expect India? Perhaps during the Sikh Empire? Honestly, I just hope they do not ever, EVER, bring back this fear-inducing fight style. It’s just awful.
A Nice Try that Falls Flat
Overall, Jack the Ripper had tons of potential. Had these events not been 20 years later, this would have been a perfect set of side missions. Unfortunately, we were given a set of rushed (yet too long and boring) memories for an underdeveloped story, and gameplay was marred by a fighting style that conflicts with the core of what it means to be an Assassin.
Here’s where I’m torn. Is this worth $15? Yes. There’s plenty of content to justify the price, but the execution leaves much to be desired.
Let’s kick the new year off with a look at the games I am most looking forward to in 2016. Funny enough, two of the games I wanted to see in 2015 aren’t out yet and may not even make a 2016 launch. I’ll go ahead and keep those on my list this year.
The big open-world Zelda game for the Wii U is looking more and more like it won’t make it onto NIntendo’s current gen console. Everything I’m reading indicates we may see a dual launch on both the Wii U and the NX. Nintendo wasn’t happy with it the game so they went back to the drawing board which never bodes well. This time last year not much was certain about this upcoming Zelda game, and now I can’t say we’re much closer to any answers. I just have this awesome image of a Zelda game set in a world that is open and akin to an Elder Scrolls game. Do I have delusions of grandeur? Yes, absolutely.
Yeah… watch the trailer.
Easily near the top of my anticipated list.
We have an announce date! June 2016. Exploring galaxies, planets, mountains, moons, and space all seamlessly and procedurally generated… sounds like a blast. I imagine it being something like a mix of Terraria, Rust/Ark, and Space Engineers. I haven’t spent much time researching the details, but I know that there will be 18 quintillion planets, and no NPCs.
The “game” part of NMS still eludes me. What is the point? Just explore? I think there’s enormous potential to be a disappointment if there isn’t a ‘point’ to the game.
I saw this announced at one of the conventions this year and thought it looked really neat. The gist is that you are bonded to a Dragon and fight big monsters. You have a dragon arm, can use melee weapons, and play with other friends to tackle big bosses. It simply looks cool.
I think 2016 will be a great year, and thankfully I think there will be a few fewer launches to flood the second half of the year. I’m looking forward to playing all of these, as well as having a good amount of time to hunker down and enjoy some MMORPG playing (mostly EverQuest) while waiting on a few MMOs that are nowhere near 2016 — hopefully I can add Camelot Unchained to the top of my 2017 anticipated games list.