One of my on-going complaints in any sandbox game with open-world PvP is that things tend to always swing in favor of the PvPers. Despite there being multiple ways to…
Our community had some great discussion on the topic of PvP tonight and I feel a little inspired to write on our conclusions. We really really, really do not like PvP…
Albion Online is a F2P sandbox MMO currently in alpha. We received keys to participate in the alpha test that began this evening which ended up being so much fun that I had to jump on here and share my thoughts. I would have had this post up yesterday evening shortly after playing, but my poor little laptop BSOD’d and I lost the whole thing. 🙁
Think of Ultima Online + a little bit of action RPG and you’ll start to form the foundation of Albion Online. Played from an isometric perspective, Albion Online offers a completely sandbox experience on any device. I was shocked to see that you can play cross-platform on iOS, Android devices, PC, etc.
Players in Albion are able to build structures out in the world. From what I can tell, there appear to be pre-designated spots close to the main city. I haven’t explored far (the world is pretty dang big) enough to see if it opens up to more of a ‘place anywhere’ mechanic. You can place storage buildings to help you store all of your heavy resources (there is a carry capacity), crafting stations, buildings to decorate, etc. Like UO, you are safe in your building unless you built in the guild warfare areas.
Gathering and Skills
From the moment I started playing I realized how much time I could lose to this game. The very first thing I had to do was gather wood, stone, and hides to craft myself some basic tools and armor. I recommend making a shield and adding the Shield Wall spell — great survivability! After crafting my tools I realized that everything in-game seems to be driven by the skill menu. This skill menu is MASSIVE and makes Path of Exile look tame. (more…)