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Albion Online Helps Gatherers in PvP

One of my on-going complaints in any sandbox game with open-world PvP is that things tend to always swing in favor of the PvPers. Despite there being multiple ways to play the game, whether it be crafting, gathering, PvE, or PvP, things tend toward balancing in the PvPer’s favor.

Albion Online is/was no different. I’m really not that interested in the PvP. I want to go out into the world, gather lots of resources, farm, make things, and participate in the economy or the building side of the game. That’s how I want to experience the game. For the most part, the game accommodate someone like me doing nothing else but what I want to do. However, since most of the materials from mid to end-game are all in open-pvp areas, I would have to deal with the gankers taking my stuff.

That’s starting to change, or at least become easier for gatherers and a tiny little bit harder for PvPers.

Albion Online Gatherer Gear

Albion Online’s new gathering gear provides gatherers various abilities to flee from gankers, in addition to making them look cool (who wouldn’t want to look the role?), and a bonus to how much they can gather.

Now gatherers can escape during these “PvP” (predator vs. prey) encounters. Here are a few of the options:

Harvester Cap: Magic Pollen

Throw out magic pollen which will confuse all enemies around you, making them walk around randomly. Using this spell will also turn you invisible. This invisibility breaks if you receive damage or if you damage someone else.

Harvester Garb: Spirit of Vengeance

Apply a shield to yourself, which absorbs damage and lasts for several seconds. As long as the shield is active, your gathering speed is increased. If the shield gets prematurely destroyed it explodes, rooting and dealing damage to all enemies around you.

Harvest Workboots: Ethereal Path

Dash towards a target location. During the dash, you are invisible and immune to forced knockback effects. After you arrive at the targeted position, your move speed and maximum load are increased for several seconds.

See more on the official site for Albion Online gathering gear.

At the mere thought of their prey doing anything but rolling over and dying, PvPers are raging hard. PvPers do that. Most are entitled and like to pretend that PvP is the only way to play; Anyone else is just there to support their activity.

Technically, the devs really haven’t even gone far enough. There’s still very little chance a gatherer has to actually escape. This is a step in the right direction, but merely a step. Most of us gatherers are on oxen. We are 200%+ encumbered without our ox, and these abilities aren’t usable mounted. Therefore we can escape a few feet before having major issues. These also do very little to stop the pvpers from stunning us to death.

I appreciate the steps, but hope to see more taken to make gathering even more on EQUAL footing with the PvPers. I believe gatherers should have a 50/50 chance to ‘win’ (and a win means escape) a “PvP” — predator vs. prey — encounter.

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