More on WoW’s War Mode
I was reading more on the latest PvP news/info released from Blizzard for the coming BFA changes, and I confess I”m even more confused and/or curious about some of the changes.
Here’s what Blizzard says about the scaling.
The point of the scaling changes is not to make it so levels or gear don’t matter. A player who is higher level than you and/or has a higher iLevel than you are going to have an advantage.
If not to make it so that levels or gear don’t matter when there’s a gap between a 110 and a 120, then what is the point? To make them matter less? Power scaling was the biggest defense people put up when people expressed concern that War Mode be a gankfest. “Don’t worry because a level 110 will be able to beat a 120, so the 120 won’t so readily attack the 110!” Maybe? That’s not what the blue post says, though. It seems to imply it’ll just be slightly less of a complete blowout.
Splitting the Community
WoW hasn’t been a great community game for quite some time, but the changes in War Mode make it feel like they’re truly going to split players into two groups. If you enable War Mode, you won’t queue up for with even group with non-War Mode players. Nearly every aspect of the game will be separate. The only time the two will come together is in the dungeon and raid finder, or when you want to zone into a raid in a pre-made. None of the automated grouping features for quests will pair you with people of the opposite War Mode selection.
Rewards for War Mode
I still find myself at odds with the rewards offered for turning on War Mode. They are quite excessive. Now there’s even more gameplay being added to the mix. There will be air drops like in Battle Royals games where players can go and contest the drop sites, and once a faction secures them everyone can loot them for individualized loot.
While Blizzard says War Mode is in response to them wanting to make it so that players who chose a particular realm don’t feel “locked” into that choice, they’ve also effectively punished PvE players who were happy with their choice. Missing out on a buff, a boost, a gameplay mechanic, et al, are just indirect penalties. I acknowledge is is entirely subjective, and not everyone feels this way — Especially players loving the idea of WoW PvP — but I feel these things, and to me that makes this entirely relevant and meaningful.