EverQuest Agnarr Hype!
The EverQuest TLP server Agnarr launches in less than two days! We're looking at a 5pm EST launch on May 24 according to the recent announcement.
The EQ team released an Agnarr / Timelocked Progression Server FAQ this afternoon as well that details a lot of good information for anyone unfamiliar with the TLP setup.
Agnarr Server Details
Here's what you need to know for Agnarr:
- It'll go as far as the PoP area, but that includes through Yakesha
- Experience is faster than other progression servers but still slower than live server experience rates
- It's "Truebox" meaning only one client per computer is allowed (extent of enforcement unknown)
- The 'pickzone' feature is enabled meaning there are multiple versions of the same zone to avoid overcrowding
Keen's Agnarr Plans
Stat allocation: Wisdom / rest to stamina
I'm going to start off by staying pretty close to Grobb. I think there will be some decent froglok smashing there until probably around level 8 when I'll head over to the Commonlands to group up with other people.
I'm joining up with a group of Keen and Graev Community veterans back from the 2009 era. They're EQ fans and starting a guild, so that works for me.
I'm still seeing if I can get Graev to play with me. There will probably be a battle until the very end before he swings to one side or the other.
Either way, I plan to play casually but enough that I can hopefully stick with the curve. I'll do plenty of grouping as a Shaman, and enjoy the journey.
There is truly nothing else on the horizon until the launch of Albion Online, so I welcome the fun.