Tag Archive

Tag Archives for " Progression Server "

Coirnav Day 1: The Three Monthers Form

Coirnav progression server is live! Day one went pretty well, all things considered. The day started a little rough at 11am pacific when the servers were throwing an “unknown error” for about an hour. That’s code for “we don’t have a queue, so spam the server to get in.” Things did eventually clear up, and as long as you didn’t log out you could stay in indefinitely.

Experience is pretty slow, but when you get into a group and kill yellow/reds you’ll still level at a nice clip (with this 50% bonus exp through March). I made it to level 7 before logging out. Not bad! Tomorrow I’ll be able to go into Crushbone and cry as I can’t find a single orc to kill.

Our guild formed as well! We call ourselves “Three Monthers” … quite proud of that name. Thanks to Gringar for the idea. If you’re wanting to join a group of casuals, hop onto Discord and introduce yourself. We’re always welcoming to people with good people with the right attitude.

Looking forward to having more fun this weekend!


Beginner’s Guide to EverQuest Progression Servers

Welcome to our beginner's guide to EverQuest progression servers! The point of this guide is simple: Help new(er) players start and have fun on a new Everquest progression server.

This guide is not crunching any numbers or going into end-game mechanics. We won't even be min/maxing. This is for beginners, and meant as a starting point to begin your adventure. To several of our friends who are playing for the first time on the Coirnav server, we hope this helps!

Updates will be made regularly to the guide as we update info.

Continue reading

EverQuest Coirnav Server FAQ

The Coirnav server FAQ is up.

TL;DR – Same things we’re used to from all of the other progression servers.

A couple of important points for Coirnav:

  • The experience rates are that of Phinigel post 2016 increase. In other words, significantly slower than Ragefire, Lockjaw, and Agnarr, but still significantly faster than launch.
  • You CAN get the 40 slot weightless Broker’s Backpack on Coirnav.
  • Expansions will unlock every 12 weeks until Gates of Discord, then any expansions without a level increase will only last for 8 weeks while those with level cap increases remain 12 weeks.

Anyone planning to play? I know there are 3-4 of us in the Keen and Graev Community who are going to be playing. We have a Cleric (me), Paladin, Monk, and Enchanter. I know a few others have expressed interest in playing, but their commitment and class choice remain ambiguous.

I’m going into this one a little more relaxed than in the past, but I still plan to actively play. In fact, I suspect that I will probably play more than I did on Agnarr. I work remotely now, and operating my own business affords me the freedom to play at more open times.

A lot of my frustrations with EverQuest TLPs came as a result of only having a 3-4 hour window to play in the evenings/prime time. This often meant never finding a group because I played a Shaman and Necromancer. At one point I rerolled Enchanter and found that grouping was a little easier.

Playing a Cleric, I suspect when I’m not grouping with my friends it’ll be easy to be invited to do something somewhere.

I won’t raid unless I somehow fall bassackward into one. I have no desire to join a raid guild or be in any form of progression. I joke with friends that I’ve spent more time leveling in Unrest than I’ve played other MMOs all combined. I enjoy it. A lot.


I Guess I’m Playing EverQuest

Two days ago I sounded really hesitant and said I was 50/50 on whether or not I would play again. I told the K&G Community I’d play again if others played with me, and before I knew it there was a team of people assembling once again.

So unless something changes and everyone backs out, I’m playing a Dwarf Cleric. The rest of my team consists of a Monk, Enchanter, and Paladin. If you’re wanting to join us in 3 weeks, be sure to make yourself known in our Discord.

We’re pretty much casuals. Some of us are uber casuals with young kids and only play at night while others are casual but will play throughout the day. We’re not hardcore. We won’t be power-leveling like the pros — meaning we won’t be level 50 in less than a week. We won’t be raiding. Right from the start our plan is clear that unless we stumble bassackward into a raid, we won’t be aspiring to do any. I don’t even know if we’re forming a guild. We’re grouping and showing up to the fun.

Continue reading


EverQuest’s Newest Progression Server: Coirnav

It's that time again! EverQuest recently announced their newest progression server. The details of this progression server are only slightly different from the previous iterations.

  • Content unlocks every 12 weeks until Gates of Discord
  • Post GoD, level cap raising expansions happen every 12 and non cap raising happen every 8 weeks
  • Experience is slower than Ragefire/ Lockjaw / Agnarr and closer to Phinigel post-exp boost. Translation: Decently slow but not painful
  • Raids are instanced
  • One character per physical computer

Now to answer the question many of you have already asked...

I don't know.

I'm debating.

I'd say I'm evenly split 50/50 on whether or not I will play on Coirnav. If I do, I'm playing a Cleric. But I don't know if I have it in me to grind in Unrest and Guk again through the pre-Kunark era. Perhaps not this soon.

I have until March 16, 2018 when Coirnav progression server launches.


Rift Opening ‘Prime’ Subscription-Only Timelocked Progression Server

I received several emails and DM's on Discord asking me what I think about Rift's upcoming 'Prime' server. The "Rift Prime" server will be a subscription only server where content from the past seven years is released periodically to the players. It's essentially the EQ progression server model.

My thoughts? Obviously I'm a huge proponent of the subscription model. There's no doubt in my mind that it is the superior model in every way. Subscriptions make for better games.

Continue reading

World of Warcraft Classic – We’ll See

I didn't expect to see this coming out of Blizzcon, but I did expect to see it eventually: Blizzard is creating a classic World of Warcraft server/experience. 

"I am pleased and also a little bit nervous to announce the development of a Classic server option for World of Warcraft," said J. Allen Brack, Executive Producer of WoW.

Brack went on to say, "This is a larger endeavor than you might imagine, but we are committed to making an authentic Blizzard-quality Classic experience." We want to reproduce the game experience that we all enjoyed from the original classic WoW – not the actual launch experience. So please bear with us, it’s going to take some time, but it will happen."

Here's the welll-made trailer/announcement.

How Will WoW Classic Work?

There's absolutely no information, but I love to speculate.

I think this can go down a number of ways. Two of the more obvious ones being simply a new server (or 10) launch. That brings its own series of challenges given the client.

They could also launch a completely separate client for the classic experience and have it launched right off the Blizzard launcher. Possible.

They could also turn this completely upside down and make it an extension of your current server. You use the temporal discombobulator thingy and your character goes back in time. The experience becomes some uber cavern of time experience -- a lot less likely.

Assuming they launch new servers and a new client (my opinion the most likely), they have the choice of keeping the assets updated or truly rolling back the client and clock to the graphics and experience of vanilla days.

EverQuest, no stranger to the progression server / classic server experience, has been handled in multiple ways. The player-run server was literally the old assets and client. The official servers use the newer graphics and UI features in order to make it somewhat manageable for them.

No Thank You

Regardless of what Blizzard does, I think I'll pass. I played Vanilla for years. I server-first killed nearly every raid boss. I was the leader of three guilds (on three servers) to do it. I opened the gates of AQ. I was that no-life braindead raider who lost myself to the game. Never, ever, again.

There are people who enjoy that type of arduous 'challenge' -- though I strongly oppose the idea that any of it was difficult gameplay. It was difficult in that it took TIME, and it took PEOPLE.

Today's WoW is more accessible, but also more difficult to execute gameplay on the raids themselves (the ones that aren't public raids).

Where WoW is concerned, opposed to a game like EQ, I never felt the journey held much for me in Vanilla. It was always about reaching the destination. The reason a progression server or 'classic' experience works for me in EQ is that I enjoyed the journey and never reached or cared about reaching the end.

Let's see where Blizzard takes this classic experiment. I like their candor stating upfront that it's a challenge and not a small feat to accomplish. 


Enchanter Leveling + Lamenting the Lack of Solo Content in EQ

EverQuest (Agnarr TLP) is still my #1 game right now. I’m currently leveling my Enchanter (named Keen) to 50 and making great progress. It’s kind of sad… I have two characters who both fell flat at level 46 because I couldn’t push to grind out minuscule exp while waiting to find groups. I swear this Enchanter will not only hit 50, but 60 too since Kunark is already out.

I’m really having fun duo’ing and playing with my friend (Cleric named Irezfor Tips). We duo’d our way to 18 pretty much by charming and killing yellows/reds. Pretty strong duo.

Both of us are bemoaning the fact that the developers killed out soloing in these eras. That’s a really ironic fact, too, since so much of the industry and player-base went solo-friendly. Even EQ eventually goes super solo friendly.

There’s just nothing good to solo on in the Classic/Kunark era. All of the solo spots were wiped. We really can’t figure out why, either. For some reason they lowered mob levels and thinned out areas that something like a Necromancer could solo for good exp.

EQ was always the game where you COULD solo and progress well. It gets a bad rap for being a classic ‘hardcore’ game, and with that people immediately assume “group only game” but that’s not how it was at all. I have more to say on that tomorrow.

We have big plans to hit 40+ this coming weekend. We’re hoping it’s the Labor Day holiday EXP weekend. Fingers crossed because I’d love to hit a level where I can go to Kunark content and start grouping.


Kunark Launches on Agnarr in a Few Days

My how time passes! I was hoping to have a little more time to level my Necromancer, but these 12 weeks have gone by so fast.

Kunark launches on EverQuest‘s Agnarr server on August 16. That’s like 5 days away from the time of this blog post goes live. I’ve had a rough go of things on Agnarr. Well, that’s a half-truth. I’ve had it pretty good. My original character is a Troll Shaman and is around level 46. My Necromancer is about to ding level 46 in the group you see featured above in the image.

With Kunark launching so soon, people are panicking and grouping up everywhere. This is the first time I’ve been able to get a group in over two weeks. That’s where most of my struggles come from — at least the ones I care about. Although I do prefer to solo as a Necromancer, EverQuest in this era kinda sucks for solo exp. Logging in around 5:30pm PT means the groups are usually already full for prime time. Logging out by 8pm means if I don’t get into a group then I won’t get much exp.

(P.S. Ding level 46 while writing this post!)

The other rough go of things comes from some botched guilds, and over-emphasis on raiding causing people I liked to go coocoo for cocopuffs. My luck hasn’t been that great. Contrast that to my good friend who’s playing with me. He got a JBoots handed to him in 15 minutes of camping, got carried by a ton of groups, and has like 3 level 50’s. 😛

Still! Despite the rough go, I have it pretty good. I think I’m wearing some of the better gear (sans raiding) for a Necromancer. I love my character(s) — even the Shaman who can’t get groups.

I’m planning to roll an Ikskar Monk eventually, but probably start the expansion out with an Enchanter. However I find time to work that in with my Necro leveling, I have no clue.


The Agnarr Grind is Underway (and already over for some)

EverQuest’s newest Timelocked Progression Server launched on Wednesday, only 3 days ago. The typical launch issues plagued us. We had login server issues causing most of us to not be able to get in for hours and hours after the server opened, but any MMO veteran has learned to shrug it off.

Want to know something crazy? People are already level 50. Lots of people.

What level are we? The group I’ve been playing with are all around level 10-12.

Daybreak was pretty cool about timing a 50% bonus exp weekend to coincide with the launch and Memorial Day here in the U.S. It started yesterday (Friday) at 12 noon. The bonus exp weekend plus the natural boost to exp on Agnarr, and the fact that people can use +25% exp potion from the cash shop, sorta explain why people were able to max level so fast.

I’d be lying if I said I wasn’t at least a little bit bummed that people sped their way to the end, but it’s out of my control. I’d also be lying if I told you that their actions have no impact on me or the other players. Those people are now introducing items into the economy, farming plat, etc. All of those things heavily influence EQ since most items in the game are trade-able — even max level gear.

Despite the external factors and my own intense urge to rush, we’ll be taking it at a comfortable pace. To do anything else would burn me out, sacrifice my RL obligations, and result in a faster exodus.

If you’re playing on Agnarr, jump on Discord and join us. Always looking for people to fill a group.

Side note: QuickCast was bumped this week because we were gone Thursday/Friday and playing EQ this weekend.

1 2 3 4