I’ve done six or seven FFXIV dungeons now. They’re interesting. Dungeons in FFXIV are instanced, linear, and very similar to WoW in that you progress through them killing bosses and getting loot.
FFXIV Dungeons are better than most of WoW’s dungeons. Totally my opinion, of course, but I think they can be considered “really good” but not “great” or “excellent” yet. Compared to GW2.. heck, most other MMOs, they are infinitely better.
I think one of the biggest gripes I have is that they have been a little on the long and generic side for the lack of event-like scripting. They all look visually appealing, and I think the difficulty on some of them has been ‘just right’ (mainly because of awful tanks), but a bit more challenge and “stuff happening” could take them up a notch.
The dungeon finder has been surprisingly… okay. I know I was completely against the idea — like vehemently against it — but given how the dungeons (so far) aren’t about running them over and over for exp or loot… I’m okay with that. It works that they are doable as part of the story.
In the end, these dungeons are content you can do to help you level. I think the way they’ve been worked into the storyline (main quest series) so far has been great for getting people to do them — it also justifies their nature as more of a mob killing experience.
Do the dungeons in the later levels or ‘end-game’ change? Hopefully they don’t become about gear grinding and repetition. I like the idea of dozens and dozens of dungeons used for progression over a few that are done for gear.