FFXIV’s Palace of the Dead
I haven't had the best schedule for leveling lately, but I was able to put in some decent time working on my FFXIV MSQ's (main story quests) a bit. The…
I think I'm getting my second wind in FFXIV. Â I actually made progress for the first time in two months by completing Titan HM which is the last step I…
As 2013 comes to a close I want to reflect back on the MMOs I played this year. It was a weird one for MMOs, and I think this restrospective…
FFXIV Patch 2.1 launches tomorrow. Tonight the game is offline in preparation, and our community (KGC) is preparing to go in and enjoy ourselves. We were a bit shocked this…
It's been a while since I gave you guys an update on where I'm at in Final Fantasy XIV. Â I think the last time I wrote I was in the…
FFXIV dungeons and content in general are very mechanic based. Move out of fire, avoid cone attacks, remove a debuff, and DPS before insta-kill move triggers are prevalent. Although very…
I’ve been doing the “end-game”, or what is currently available in the end-game of FFXIV, for a couple of weeks now.
The common sentiment is that Square may have rushed things a bit. Â To get ready for doing true end-game activities one must run the same two dungeons over and over. Â One of those dungeons is a story dungeon, which causes a rift between those who want to speed run and those who want to watch cutscenes.
Grinding CM and AK Â (the two dungeons) yields tokens which can be redeemed for gear. Â The gear is really only needed to complete part of the Relic Weapon quest, then advance into the only “raid” currently available: Coil of Bahamut.
Right now I’m still in the “taking it slow” phase. I run 2-3 AK’s a day (30 min each) and collect tokens to redeem for gear I’ll need to comfortably slay Titan and Garuda Hardmode.
Can it improve? Yes. Â I wrote only a few days ago that a variety of dungeons wouldn’t hurt. Â Adding two or three more would be a great start. Â Speeding up the Duty Finder would also go a long way.
What I’m not suggesting is enhancing the gear grind. Â Some people are recommending a faster vertical climb. Â Me? Â I think a nice horizontal progression would be much better. Â More dungeon options, lots of gear in the same tier, and a long, long time before I have to worry about replacing the gear I just worked hard to earn.
Long story short, it’s not bad. Â Having played on a few hours a night, I’m only a couple of weeks away from being able to do the hardest content. Â That’s very reasonable.
Update: Patch 2.05 is bringing a great deal of change. A lot of what has been bugging me and others about the end-game is being addressed. All the details. (more…)
I've done thousands -- maybe tens of thousands -- of dungeon runs in themepark MMOs, and they all seem to suffer from some of the same issues. Repeating the same…