Raid Lockouts Should Be Removed
Graev and I were talking today and he said, “I hate being forced to play only once a week.” Players like Graev log in once a week to raid then log out because the end-game in a themepark really is raiding once, getting locked out, and coming back next week to repeat the process. Graev would love to be able to do the content a couple nights a week or at least have the freedom to choose how often. I agree with him.
Why do raid lockouts exist? To stop a majority of players from reaching the defined ‘end’ of the game where there is no more content (or gear to grind), or at least prolong the process.
It’s a flaw in the themepark gear-grind model, and I don’t know yet if a solution even exists or is even warranted.
Step 1: Remove lockouts. Let players actually play the game instead of forcing them to wait to play. That much seems right.
[Let’s come up with some solutions in the comments. Brainstorm a little. I’m certain there’s a solution and that we’re not forced to give up because this is purely a flaw of the themepark tiered progressions/gear-grind design.]