We’ve nearly completed two planets since our last SWTOR adventure log.Â Have things changed since the rather lackluster experiences on Balmorra, Quesh, and Hoth?Â Read on!
Belsavis is a prison planet divided into areas of low to high security.Â As you progress through the planet as a member of the Republic, you help solve the problems with prisoners, guards and their families, and random sects living on this planet.
The questing itself is decent.Â The stories are a little bland, but the convenience of having the quests packed into nice little compartmentalized areas makes things efficient.Â The downside to this packing in is a lot of mobs you’ll fight just to move around.
We both enjoyed this planet’s atmosphere.Â As you can see in the screenshot I took (right), it’s a mix of flora and fauna with some weird mushrooms and alien-looking plants.Â There’s even a hint of snow on the mountains.Â It’s a tranquil place for being a prison.Â Not a bad place to vacation.
Voss reminds me of Azshara and Westfall with its golden plains of grass and rocky mountains.Â I love the atmosphere here.
The areas of this planet are so open compared to most other planets.Â Getting around is easy.Â There are plenty of mobs and questing is efficient here too, but you can get around the mobs you don’t want to fight with little effort.
Where Voss falls short is in the story.Â It’s a bizarre mix of mystic tribal nonsense and a plight I could not care less about.Â *spacebar*
The monsters are neat, though.Â Part of this one area we were in was fortified by this militaristic race and the questing there was great exp.Â In one of the pictures above you can see one particular monster that was fun to fight in one of my class quests.
In general, things have improved drastically over the last two planets and will hopefully stay that way until 50.Â We’re close to level 47 which means we’ll be leaving Voss soon.Â Hopefully we’ll even have some commentary on the new patch coming Tuesday, which should update the open-world PvP on Illum.Â Stay tuned!