It sounds like some sort of bizarre appetizer… mmm PB and hick on fortress siege crashers… I can see it on the TGIFridays menu already. Okay, anyway. Yesterday brought the announcement that Fortress Sieges are going to begin undergoing changes to make them less … sucky. Right now the gist of it is that when too many people want to participate in a Fortress Siege – WHODATHUNKIT?! – that the zone crashes and the whole thing starts over and everyone is time warped and all that good stuff. The answer to the entire thing, for now, is to limit the amount of people able to participate in the sieges. They’re doing this two fold. First, they’re instituting cutoffs for levels so that eventually only the highest level players will have priority to enter the siege and second, they’re adding a cap to how many can enter at all. Here’s the whole writeup.
And here’s a Youtube of PB and Hick talking about the changes. It’s more of a video apology of sorts but it works.
I haven’t participated in one of these new and improved sieges yet because yesterday we recorded a ChaosCast (lots of goodies in that – available tomorrow – including talk on fortresses) and I just got busy in general. But, I plan to participte in a few today that will inevitable pop up because that’s what we Destruction players do: we zerg the heck out of stuff. Anway, I have a few concerns.
What happens when I die? Am I sent back to the warcamp and unable to get back into the Fortress Siege?
The Kadrin Valley Warcamp and Fortress are a nasty, nasty, NASTY, run apart from each other (please add another flight path). If I try to enter and get ‘bumped’ back to the Warcamp am I really going to have to run all the way back trying to ping a spot in the siege?
What are the caps? Do attackers have a higher cap because of the strategic value of defense?
Does this just stop the crashes or the lag too? (hopefully I can answer this tonight)
Andy has said that this is just the “first of many” changes. It does seem like a bit of a bandaid fix right now, but I’ll take it. Anything to stop the crashes and allow us to successfully render Altdorf vulnerable to our zerg. “I live for the swarm!”