Now that I’ve been devoting the vast majority of my time to Warhammer Online again, I’ve come across a few issues once again that were there before and bothered me.Â I had hoped these issues would have been resolved within the past month since they are, at least to me, dire.Â Warhammer has several design issues that need fixing and a dozen or so bugs that are bothersome, however, the problems relating to my two questions are what I feel should be fixed tomorrow if at all possible.
When is Keep Contribution going to be fixed?
For probably as long as I can remember, Keep Contribution has been in a state of total disarray.Â You can show up in the last 30 seconds of a keep siege and stay on your mount yet place high enough to get a gold bag or you can be there the entire time working your little goblin butt off for an hour and come in 45th.Â If Mythic is going to stick with the contribution system here (I don’t think they should… but more on that later) then they need to get this system working -NOW- instead of later.Â I’m tired of taking half a dozen keeps every day and not even placing above the people who stay mounted.Â When is it going to be fixed?Â I really think the players deserve a working system here.
When will the fortress lag and zone crashes be resolved?
In the past few days I’ve participated in three fortress sieges and whenever there are too many people present the entire zone crashes or becomes so laggy that 1 second cast times turn into 15 and people phase in and out.Â I’ve spoken on this before but it needs to be reiterated: Fortress are bread and butter gameplay.Â They must be working in order for city sieges to be working.
I don’t think that these are unfair expectations.Â I don’t think it’s unreasonable to at least expect an ETA when the issues are plagueing the most important part of the game.Â These issues are borderline game breaking – albeit the game is still fun and playable with them in their current state… imagine what it would be like if they were fixed.Â Once these issues are corrected then we can move on to the nitpicking of different designs and wishcrafting what could be better, but these ones are fundamental.