WAR’s graphics showing polish
There are some great screenshots still surfacing from Mythic’s latest press event. These screenshots really show the polish that Mark Jacobs has been talking about. Looking at screenshots from just a few months ago and then looking at the ones from today show a big difference in shadows, textures, depth, and art. Things are really starting to take shape and I think the game is looking fantastic. Things like this make the wait a little more justified.
Since I want to make this entry about more than simply drooling over my favorite artsy graphics, let’s tie this in with yesterday’s blog post. I’ve read and reread my entry from yesterday at least twenty times and the more I read it the more I realize that I got carried away and failed to touch upon one of the finer points in this whole debate. I focused too much on the negative impact that high-end graphics have instead of focusing on the great accessibility that more artsy less intense stylized graphics can provide. So think about that when you look at these screenshots. Everyone’s opinions are different because we all have our own tastes. While I enjoy the artsy graphics, someone else may really have a passion for the realistic style. For the sake of respecting everyone’s preferences, try and focus solely on how lowering the entry barriers for PC gaming can better be achieved by designing a game with more accessible system requirements.
Think of all the things that are made possible when a game doesn’t push the limits of hardware. Could, for example, Age of Conan have more than 48v48 in sieges if the graphics weren’t so intensive? I would happily sacrifice a bit of foliage here or a texture resolution there for the opportunity to truly experience Epic gameplay. Would you?
I think WAR is looking fantastic and can’t wait to see how much further these extra six months of development and polish will take it.