As of this very moment, 39 minutes ago the Kickstarter for Hero’s Song was cancelled. Hero’s Song is Smed’s new game from his new company called Pixelmage Games.
Hero’s Song – A Good Idea?
I was already planning to write something on the game today. A few of you have asked me for my comments/thoughts/etc., and I guess now is the perfect time to weigh in. In general, Hero’s Song looks fun. The “2D” isometric RPG is, in my opinion, the best was to present a sandbox. The most memorable sandbox (or psuedo-sandbox) games, for me, have always been that quasi-2D isometric view: Ultima Online, Harvest Moon, Terraria, etc. Combine that with RPGs and you have games like Baldur’s Gate, Diablo, Divinity, etc. Good things come in 2D isometrics.
The ideas behind Hero’s Song servers being hosted independently sounded appealing. Is it a MMORPG? No, not by a long shot. Does it have to be? Probably better for them that it’s not. The idea of having the world change so much based on diety choices and story also sounds good. Hero’s Song sounds good to me overall.
I think a lot is still left unsaid. The type of things I want to see in Hero’s Song are farming, owning land, deep character development, and permanence. I’m not sure if those things would have, or could have, ever made it into Hero’s Song given they seem to be drifting dangerously close to a forgettable rogue-like action RPG instead of a deeper sandbox experience.
Bottom line, there is potential. I’m their target market. This is the type of game that I like to buy and play. I want to see Hero’s Song made, and I want to play it. I like the blunt “no f2P” mantra, too.
I’m no fan of Kickstarter for games. I think Kickstarter had its moment in the spotlight and their flame is since flickered out. Running a successful Kickstarer campaign takes hype and planning, and a lot of luck. A failed Kickstarter will hurt your game way more than it could have possibly helped if it succeeded. Hero’s Song Kickstarter has failed, and was destined to fail.
Coming right out of the gate with an $800,000 goal was ridiculous, and a strategic error. They should have had a goal around $200k, especially if they would have funded the game anyway. A success builds hype, and from there they could have launched campaign #2 or other forms of crowd-sourcing — though I’ll say again I am no fan of such methods.
If Hero’s Song survives, and it still may, they better take a serious look at how to market their game properly. Slapping the names and pictures of streamers on your website, immediately launching into a huge Kickstarter for a pixel art game, and failing to communicate the proper details to excite the right people are all amateur mistakes for a supposed veteran team. Here’s hoping they learn from it, and make the game I want to play.