Today’s adventures in FFXIV took us quite literally all around the world. That’s one of the best and worst parts about questing — you get sent back and forth, and back and forth, then back again but you get to see the world at the same time. The world in FFXIV is larger than most MMOs I’ve played lately, but at the same time I find it a little frustrating to have to traverse across it so often.
We also ventured into a dungeon to advance some of our story. I wrote about FFXIV Dungeons yesterday, so I needn’t say more.
Leveling FFXIV is peculiar. It’s way easier than I thought it would be, which is both unfortunate and nice at the same time. I like games with a huge journey. Unfortunately, FFXIV’s journey can be completed in under a week if you have the resources and the time. I’m level 30 now on my Conjuror, and all I have done is the main story quest and some sidequests along the way. I haven’t rushed, or felt the need to burst ahead. I see the multiple classes as an opportunity to explore the different sides of the world I haven’t been able to see because of sticking so close to this linear story. Again, the nice thing about FFXIV’s class system is that you do the story once — on one class — and then you go back through on another class and have to find another path to progress.
Some people prefer Fate grinding, which is the trick to level quickly. You get a group of 8 players, head to a region with lots of Fates, and rake in the experience. You won’t get any money, but you’ll level ridiculously fast. That’s probably how I’ll level my third class, after I do all of the side quests I skipped in other zones. There are plenty of them, too, because I haven’t even touched one of the starting cities areas.
I can already tell that the level 30+ zones are going to start breaking out a bit more. I do hope they last longer. I like to stay in a zone and really progress through it rather than bounce around to quest hubs. Either way, I’ll continue to enjoy the beautiful scenery and take my time.