Gold for Game Time

It was only a matter of time before WoW adopted a system like EVE's PLEX or WildStar's CREDD. Gold for Game Time is a means by which players can take in-game…

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Item Luck in MMORPGs

Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…

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Outlandish Gear

World of Warcraft started the whole crazy gear trend. Gear in raids has always been more elaborate, but when it comes to massive shoulder pads, flaming eye-hole-thingies, and ridiculousness, WoW…

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The Ebb and Flow of WoW

As predicted by anyone with a pulse, WoW subscription numbers (fuzzy definition as you'll see below) are up after the launch of Warlords of Draenor. World of Warcraft subscribers include…

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Quit Wall

I coined the phrase 'Quit Wall' in a WildStar post I wrote the other day, and thought I would elaborate a bit on what they are and maybe how they…

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WildStar is a 3 Monther

I’ve been in the WildStar beta since June of 2013.  Graev and I both received access early back when there were almost no other people playing on the server.   We’ve seen the game come a long way, and I feel like I can personally give a very accurate overview of what someone can expect to get out of WildStar.

WildStar is a Themepark

There can be no doubt and no surprise that WildStar is 100% true to the themepark model.  Leveling is done by going from quest hub to quest hub.  It’s go here, pick up this, click 10 of those, kill that, come back, get a levels, slot your skills, go kill 10 of those, etc.  End-game is vertical raid treadmilling.  If you love themeparks, you will LOVE WildStar.  This is the themepark fanatics dream come true.

‘Active Combat’ is annoying

First, it’s not original.  The telegraphing has been done in Smite, League of Legends, Age of Conan, a bit in GW2, TERA, TSW, and even ESO.  I hate mashing my keys constantly like I’m playing Hungry Hungry Hippos.  That’s not what I want.  This makes me love the old school original EverQuest combat.  I’ll take white damage over mashing any day.  WildStar’s “skill”-based combat is still highly completely stat and gear dependent; you won’t be out-playing someone if their gear is better than yours.

WildStar isn’t more difficult than Vanilla WoW

I don’t know where this started, but I keep hearing people say WildStar is more difficult than vanilla WoW.   Simply untrue.  I mow through mobs and level in WildStar like there’s nothing in my way.  The leveling process in WildStar is so scripted and holds your hand so well that they practically hand you levels for quest rewards.  It’s meant to be that way.  They want you to feel like you are hyped up on sugar when you play.  As accessible as WoW was back in 2004, WildStar is the accessible version of Vanilla WoW. Seriously… they show you the red circles on the floor you have to avoid. (more…)

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