WildStar Pre-Postmortem
In the least surprising move this year, WildStar has abandoned the promised idea of monthly updates. Before launch, I remember some of the more hyped up fans stating that Carbine…
In the least surprising move this year, WildStar has abandoned the promised idea of monthly updates. Before launch, I remember some of the more hyped up fans stating that Carbine…
I was finally able to do one of the dungeons in WildStar. Â Thanks to the mentoring system, everyone in our group was scaled down to the appropriate level and we…
I'm back from my mini-vacation / leave of absence from the computer, and I wanted to just kick things back off with a good ole fashioned rambling. Â Before I begin…
Alright, let's continue the ArcheAge commentary. Â I've put in several more hours and I have a ton to say about several of the core game mechanics. An Ode to Farmville…
I'm fighting a big internal battle right now over these two games. I'm in the weird predicament of not really being ecstatic about either of them. They are two of…
I’ve been in the WildStar beta since June of 2013. Â Graev and I both received access early back when there were almost no other people playing on the server. Â We’ve seen the game come a long way, and I feel like I can personally give a very accurate overview of what someone can expect to get out of WildStar.
WildStar is a Themepark
There can be no doubt and no surprise that WildStar is 100% true to the themepark model. Â Leveling is done by going from quest hub to quest hub. Â It’s go here, pick up this, click 10 of those, kill that, come back, get a levels, slot your skills, go kill 10 of those, etc. Â End-game is vertical raid treadmilling. Â If you love themeparks, you will LOVE WildStar. Â This is the themepark fanatics dream come true.
‘Active Combat’ is annoying
First, it’s not original. Â The telegraphing has been done in Smite, League of Legends, Age of Conan, a bit in GW2, TERA, TSW, and even ESO. Â I hate mashing my keys constantly like I’m playing Hungry Hungry Hippos. Â That’s not what I want. Â This makes me love the old school original EverQuest combat. Â I’ll take white damage over mashing any day. Â WildStar’s “skill”-based combat is still highly completely stat and gear dependent; you won’t be out-playing someone if their gear is better than yours.
WildStar isn’t more difficult than Vanilla WoW
I don’t know where this started, but I keep hearing people say WildStar is more difficult than vanilla WoW. Â Simply untrue. Â I mow through mobs and level in WildStar like there’s nothing in my way. Â The leveling process in WildStar is so scripted and holds your hand so well that they practically hand you levels for quest rewards. Â It’s meant to be that way. Â They want you to feel like you are hyped up on sugar when you play. Â As accessible as WoW was back in 2004, WildStar is the accessible version of Vanilla WoW. Seriously… they show you the red circles on the floor you have to avoid. (more…)
The EverQuest Next Landmark team is asking for feedback on improving the new user experience via a Roundtable poll. Â I voted, then gasped at the results. Â Notice a trend? Â Yeah,…
The Elder Scrolls Online NDA has dropped so I guess that means it's time to give my opinion. You won't be surprised to hear that I am disappointed by what…
We talk a lot about end-game in the MMO industry. Â We talk about making enough content, making it sufficiently rewarding, etc. Â What we don't talk about is perhaps one of…
I think I'm getting my second wind in FFXIV. Â I actually made progress for the first time in two months by completing Titan HM which is the last step I…