Alright, let’s continue the ArcheAge commentary. Â I’ve put in several more hours and I have a ton to say about several of the core game mechanics.
An Ode to
Farmville ArcheAge Farming
Oh little strawberries so tiny and red,
I thought I would eat you but then suddenly read,
I need one effing hundred of you to complete this quest,
According to that annoying NPC’s demanding behest.
No big deal, I’ll just wait a few,
I had no idea how slowly you grew.
Five hours later, my coin purse destroyed,
Only then did I realize THIS is when I should get annoyed…
I think I missed my calling as a poet. Â Anyway, that poem describes one of my first experiences with farming in ArcheAge. Â I was tasked with making Strawberry jam to prove my worth as a
hero adventurer farmer. Â I was given a tiny little plot of land (8×8 or something) to use for completing these farming quests. Â Farming in ArcheAge takes real time Â and requires planting, watering, harvesting, etc. Â It’s really neat for a MMO, and though I give it a hard time for reminding me of Farmville I think it’s fine.
This quest in particular had me plant about 30 strawberry bushes in order to harvest 100 strawberries. Â They take about 2-3 hours per bush, so I was able to plant them then go hunt and come back. Long story short, I then had to run pretty far away to craft the jam, then realized I had to travel almost 40 minutes to turn it in at a location several zones away. Â It takes so long because they slow you down while you carry the stuff.
The fun just begins, though. Â Now to prove myself worthy of a donkey (to make these errands faster), I must obtain goose down. Â To get goose down I must raise goslings that only eat beans. Â Well to get beans I need to plant them much like the strawberry experience. Â I need enough of them to feed enough goslings to grow into geese that will, one day, provide enough down to complete this quest. Â I think I’m going to make a spreadsheet to manage the whole thing (3-4 down per goslings at 3 hours per harvest + beans).
For those of you who love farming, ArcheAge has you covered.
Quests, Quests, and MOAR QUESTS!
This is the part of ArcheAge I do not like at all. Â The questing extremely shallow and really quite boring. Â The quest text can just be skipped, it’s that good. Â You just follow arrows around or look on your map for the indicators and do whatever it wants you to do. Â It’s always click this or kill that. Â Really too bad since I wanted ArcheAge to be a sandbox. Â This questing-to-level system breaks what could have been a very, very good time. Â I wish the questing was removed completely in favor of a big open world. Â The zones are definitely linear, and you progress THROUGH the game rather than living in it as you grow as a character.
Ahoy there! A Ship!
I finally made my way into this zone where, if you can wrestle one away from someone else, you can try out the ships. Â I sailed around for 45 minutes. Â That was a really neat experience. Â I loved boats in UO, and to think that the same type of experience can be had from this perspective… that’s easily the main draw for me. Â Imagine just finding water and sailing out and fishing. Â There’s combat out on the water, other people acting as pirates, etc.
If I could find a way to skip all of the questing and just get my ship and sail off into the horizon I would.
There might be a sandbox in here somewhere…
I’m starting to think the game as a sandbox doesn’t begin until level 50. Â 1-50 is just a filter and time waster. Â At level 50 you’ll be able to afford the good ships, build castles, siege people’s property in wars, sail out into the ocean and live the life of a real pirate, drive in race cars, etc. Â Until then it’s this weird quest grind. Â I’ll keep you updated as I progress as far as I can during the alpha and beta phases.