Xenoblade Chronicles Impressions

I’ve been wanting to play Xenoblade Chronicles for a long time.  XC is a Japanese game that localized in Europe first since NOE has been localizing more games than NOA.  I modified my Wii to play import games, thinking that would be my only way to actually get to play, but my importing plan fell through.  Luckily, only a few months later the Stateside release was announced and released last Friday.  You can pick up XC from Gamestop (exclusive, which sucks) now!

Xenoblade Chronicles Box artXenoblade Chronicles has a really interesting game world.  The world, instead of on a traditional planet, is on a vast ocean.  On the ocean are two gigantic mechanical beings with people inhabiting them.  From the perspective of the people, they know they’re on these beings but it looks like a normal planet to them.  It’s like Halo; you think you’re on a planet but you’re not.  The humans (Homs) live on the Bionis, and the machine enemies (Mechons) come from, I think, the other giant entity.  From what I can tell, I think the enemies cross over from the other giant entity to fight.

The story starts out where the Mechons were thought destroyed, but then resurface and attack a village.  The only thing that can harm the Mechons is the Monado Sword, which was originally in the hands of another character that was injured a year previous.  The main character, Shulk, finds that he has the ability to use the Monado Sword and has special abilities that the previous wielder did not have, such as seeing the future.  Now Shulk and his friend are leaving the colony to find the Mechons and get revenge for the death of their friend.

Xenoblade Chronicles open world
The world is large, open, and feels very much like a MMO.

Game World

The world feels very large and open.  XC feels a lot like a MMO.  There are NPC’s with side quests that give rewards and experience.  The quests can be to kill certain monsters or find things and bring them back.  You don’t have to do any of these side quests if you want to focus only on the main quest. When fighting monsters, some will BAF (bring a friend, aka they are social).  Like EQ2 had, there are collectibles to find on the ground (glowies) that you can put in a collection book to earn rewards.  Lots of to do. The best way I can describe the feel of the world is an offline MMO.

Some very cool features of the game world are the day night cycle and monsters appearing at only certain times of day.  You can form connections with towns people and really get into the world beyond what you would normally expect in a JRPG.

 

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Kid Icarus Uprising Review

I remember seeing Kid Icarus Uprising around the time the 3DS was first announced. It looked totally awesome and I was really excited to get my hands on it. Unfortunately it seems to have taken pretty much a year into the 3DS’s life cycle before it actually came out, but I would say that it was worth the wait.

I never had the opportunity to play the original Kid Icarus until recently; about a week ago. Prior to that my only experience with Pit (The main character of the series) had been in Super Smash Brothers Brawl. Apparently there was also a GameBoy game, but I’ve never played it. From my understanding, Uprising takes place 25 years after the events of the first game. Medusa has risen again and is causing trouble and what not, so Pit has to battle the forces of evil with the help of his deity/leader Lay Palutena. The story is presented pretty simply and is easy to get into. So far it seems ever line of dialogue has voice work, which is nice, and the back and forth between Pit and Palutena is enjoyable and often funny, with several references back to the original game and even some that break the 4th wall. It’s the kind of stuff that really amuses me, so I enjoy it quite a bit. The game looks fantastic, too. It’s hard to believe that the 3DS can pull off visuals like this. It’s hard to say whether or not it’s the best visuals, though. Resident Evil Revelations still might take that title, but Kid Icarus Uprising is right up there.

Descent into Battle (flight)

The game is laid out into a specific format that slightly resembles that of the original. Each chapter begins with a flight stage, where Pit flies through the air in an “on rails” fashion. The player has control over his movements and attacks, but no real control over where he goes. The second phase is on land and sees pit battling against enemies, finding chests, and making his way towards the boss. These tend to be fairly linear with a few secret areas here and there. The final phase is where you face off against the chapter boss. The game also has an really interesting Intensity feature. Before each match you can spend hearts (the game’s currency) to increase or decrease the game’s difficulty, or “Intensity” as they call it. With higher intensity comes more monsters, but also better rewards. If you die during a chapter your intensity level drops and you lose a portion of the hearts you wagered. It’s a really fun and interesting mechanic that can offer a good amount of replay value, especially when some levels feature side areas that require a certain Intensity level to even access.

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Reckoning Demo Impressions

Reckoning PC vs. Console Image
Keen's Xbox360 (left) and PC (right) Reckoning setup.

The Kingdoms of Amalur: Reckoning demo released today for all platforms!  In a surprise twist, it’s even available for STEAM.  This is an exciting moment for us.  Reckoning is on my personal list of most anticipated games releasing this year and I’m stoked to see the 38 Studios’ first product.

Is Reckoning as good as expected?  What platform should I get it on?  What are some important details worth knowing?  We hope to answer those questions for you by comparing the Xbox 360 and PC versions of the demo.

Before we get into too much detail, let me just say that both of us enjoyed the demo enough to pre-order.  The world really captured our imaginations and the experience as a whole, all things considered, was positive.  It’s nice playing a western RPG with some color!

Read on for our look at the console and PC versions. (more…)

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