The lore of EverQuest is changing significantly with the reimagining taking place in EverQuest Next. Not all of the changes are sitting well with veteran players, especially as those changes kill off and radically alter the primary mythology.
Tunare, a well-known and loved Goddess and The Mother of All, is dead. She was killed by ravaners which are some sort of creatures of chaos (not Dragons like one o the panel transcripts stated). Things like these changes have brought significant change to the way in which veteran players are going to have to cope with the EverQuest Next lore.
Personally, I’m okay with the major change as long as what Steve Danuser, aka Moorgard, says is true about more new coming very soon. A lot of what we need to know in order to judge these changes hasn’t been revealed. We know nothing or little about the evil gods (my favorite) like Innoruuk, Rallos Zek, Cazic Thule, or Bristlebane. That leads into what is an interesting topic: The Grey Area.
The way in which Moorgard describes the religion system in EQN makes it seem like much of the world of Norrath is governed by how you do things rather than which things you choose to do. In previous EQ an NPC was good or bad. In EQ both NPCs could be considered good but go about doing their perspective of ‘good’ in very different ways (redeeming evil being vs. eradicating them). If you redeem the evil beings like someone from the Ashen Order would do, then The Knights of Truth might actually dislike you — by doing what one ‘good’ faction saw as the ‘right’ thing to do, another ‘good’ faction saw it as weak and now dislikes you. That example is still a little black and white for me, though. It’s still treating good and evil as universally recognized and acknowledged distinctions.
It sounds to me like EQN could easily adopt much of the original EverQuest’s faction system where pretty much any action you take influenced how another faction treated you. I love that faction system because it’s not about simply maxing bars. It’s about interacting with the world and choosing who will and will not like you, and as a result what you can and cannot do.
The true test of how open EQN will be is whether or not someone can still be a Druid of Tunare despite Tunare being dead. Can someone still act in her name? Can I still choose to worship a slain god and have my choices influence the world, or will I be confined to the script of each
public quest dynamic event rallying call?
As far as all of the changes go, SOE is fighting an uphill battle. They’re changing something people actually loved. If people thought the EQ lore was crap then everyone might actually welcome the changes to the story. That’s not the case. From my perspective, I’m okay with changing the lore and mythology as long as it ends up being as complete and interesting as the original.