TSW does something unique
We’ll write more in Sunday’s Adventure Log, but I want to hop on an give you all a quick update on where we’re at with TSW. I think we’re both finally happy with our characters. It took remaking a few times, but we’ve finally settled on me being a Blade/Hammer spec, and Graev going Assault Rifles/Blood.
What I want to post about is a quest we did that required some thinking. Spoilers ahead for one of the side quests, so if you’re totally into having one of the very first “thinker” quests all to yourself then stop reading this paragraph and skip to the next. We took a quest that told us to go to the point of the pyramid, which turned out to be a location on the map. Then we had a riddle about fairies and it turned out to be the wisp wood. Then we had to find the buzzing and flowers blooming out of season, which turned out to be the location we first entered the zone. The quest lead us throughout the zone with tons of riddles and we spent at least an an hour thinking through the clues.
The thinker quest was something completely different from what I have -ever- experienced in a MMORPG. It was immersive, fun, and had us forgetting that we were playing a game about progressing/leveling up. I can’t speak for anything about the game beyond this point, but at least in this one particular moment we had a good time. I hear there are many more quests like this, and even better, to look forward to as we progress.
I’ll have more to write in the coming days, but if you have nothing else to do you should pick up The Secret World. I can’t believe I’m saying that.