TSW Early Observations and Impressions
It’s day 2 of The Secret World’s official launch, and we’re settling in with the mechanics and feel of the game. We’ve made a lot of headway into the first area of the game. I want to share a few things we’ve learned.
Skills and Ability Builds are awesome
It’s becoming more clear to me how this system of choosing skills and abilities works. The key is to pick weapons and abilities with good synergy There are ‘states’ that can be exploited to your advantage. Let’s say I have a blood ability that makes the enemy ‘afflicted’. I want to choose other abilities that get bonuses from the enemy being afflicted. I also want to use abilities that build points for both weapons I’m using. So it’s advantageous to do a little research and figure out if you’re making a build that will have the greatest performance. I’m sure you can do whatever you want and make it work, but there *are* optimal ways to spend those points.
I’m still trying to figure out if there is a limit to the total number of points I can earn (Update: There’s not).
See the chart pictured to the right. Find the primary weapon you want to use. The leftmost column is that weapon’s states and triggers. Weapons with the most synergy will be listed in subsequent columns left to right. I didn’t make the chart.
It dawned on me yesterday that this story is very linear. While playing I am having a lot of fun exploring and figuring things out, but what happens if I want to go back and play again with another character? Technically, I’ll have already figured out every puzzle, found every lore item, explored all the hidden locations, solved the mysteries, and essentially experienced all that this game has to offer.
I thought SWTOR had little replayability, but TSW is the same for all three factions. There isn’t even the option to switch sides and do it differently. Let’s hope once is enough.
Questing is a mixed bag. Some of the quests are really good. The main story quests are interesting and fun, and the sabotage quests or whatever the ones are that have you solve puzzles or do avoid/jump puzzles are really neat. The side quests (running man graphic) and the repeatable quests (the ones you can have 3 of) are pretty boring. If they didn’t give such good exp I wouldn’t do them at all.
System performance is horrible. TSW isn’t optimized well. Graev’s computer can barely run the game; Zoning takes him literally 5 minutes and he’s constantly hitching. My computer zones quicker but has performance issues. Nvidia beta drivers supposedly help fix some problems, but this doesn’t feel like a graphics issue; Perhaps CPU or RAM related? If anyone has some tweaks or tips to improve performance, shoot us a comment or an email. I am *positive* that performance issues are hindering my enjoyment.
Customer Service / Technical Issues
Graev made his character on Cerberus, but this morning it says he’s magically on Arcadia. Many others have experienced the same issue. This threw a huge wrench in our ability to play. Sure, we can technically play together since anyone from any server can group, guild, raid, etc., together, but we can’t do the Fusang Projects (open-world 24/7 PvP) together — that’s a deal breaker. It took 20 minutes of waiting for a GM to finally move his character back — 20 minutes with the third GM after several fail conversations with GM’s. I have no idea, nor do they, why characters are being moved or things aren’t working properly.