The time has come to update you all on our SWTOR status. I wish I had good or surprising news, but it appears my suspicions were correct: SWTOR is a tide-me-over game. SWTOR falls into the category that I call “The 3 monther,” but it’s actually lasting under two months for us. SWTOR is a tide-me-over or a game to play when you don’t have a more engaging or long-term MMO.
I bought the game to enjoy it as a Bioware RPG with multiplayer. In reality, it’s a stereotypical themepark MMO with Bioware RPG elements tacked on. The overall experience was still fun, and I do not regret my purchase. I feel like I got my money’s worth economically, but perhaps was shorted on my expectations. DCUO fell into this category for me. I had an absolute blast for one month and loved it, but the game comes a screeching halt. SWTOR is the same way, since I do not enjoy their end-game activities enough to continue playing on a treadmill.
I’d like to just point out a few of my biggest issues with the game.
- Too repetitive
- At first the story disguises the grind, but when you’ve reached the 5th planet giving you the same cliche story arcs, it’s hard to suspend disbelief. The writing for a lot of the quests was bad.
- Too boring, maintaining a very generic feel.
- I have no desire to make alts. Maybe this falls under questing. I can’t do it again.
- Only a few of the classes felt fun or interesting, and the mirrors were a little too obvious. I can’t, for example, go play a Juggernaut after playing a Guardian. They are the same thing.
- In many ways, pointless. Only Biochem and maybe Cybertech are useful.
- No meaningful connection between players. Crafting is pretty much a solo experience.
- All but the first dungeon felt very boring to me. I couldn’t bring myself to do them more than once.
- They didn’t have that replayability factor that WoW dungeons had — I could run Scholomance a dozen times but I cringe thinking about running a SWTOR dungeon.
End-game PvE and PvP
- Gear treadmills aren’t fun for me.
- I don’t like the Expertise stat at all.
How the game feels
- Combat feels off for me as a Jedi Knight. There’s a disconnect somewhere. Maybe a delay, maybe a GCD issue, maybe the animations.
- It’s not quite “WoW in space” because I think SWTOR falls short of what WoW achieved in the ‘feel’ department. For what it is, WoW has a lot of depth (which might sound like an oxymoron because themeparks do not have a lot of depth) and SWTOR did not capture the player in any sense of “world”. The game actually felt closer to Warhammer Online’s truncated questing hubs.
- There isn’t a community at all. This feels like a single-player game. I rarely saw another player while leveling. People are just crammed into the station.
- No one needs to communicate with or interact with other players on any level.
- Players do not have to rely on each other.
- Essentially there is no “massively multiplayer” feel.
It’s okay to walk away from a game saying, “I had fun while it lasted. I’m done for now.” I asked the same question when I stopped playing DCUO, “Can this really count as a MMORPG if it only lasts a month?” I think most people are just shocked when a MMO only lasts a month and think it a failure if it can’t hold people for years. What do you think? Can we classify SWTOR as “successful” or even broader “a good MMO”?
Graev and I both agree that we liked SWTOR enough, and had high enough hopes for the game, that we are willing to resubscribe later down the road when more content is added or changes are made. For now, we’re once again on the prowl.
P.S. Many Bothans died to bring us this information.