[UPDATE: This system, unbeknownst to the vast majority of people, did not make it into launch. View our current thread dissecting how the loot system currently works.]
Some fantastic information has come out of the SWTOR forums. It has to do with raid loot and how players will be rewarded for completing Operations(raids) (and Flashpoints?). Ever go on a raid with 10-40 people and walk away with absolutely nothing? I have. Ever go on a month of raids and get nothing but a headache? I have. Well, no more. In a move that I 100% endorse, Bioware is trying to eliminate loot frustration.
“Loot containers’ (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.
As it’s currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that’s specific to your class. It could be part of an armor set, a weapon, and so on. If you don’t get loot, you’ll get commendations which can be used to purchase gear.
Please note, this feature is currently in Game Testing and may well be modified before launch.
- The items that do not drop for you (or do not appear in your loot bag) from boss kills can all be bought from the commendation vendor.
- To access new flashpoints you have to clear beginner ones.
- There will be no pre-raid armor grind. You will enter low-level raids in the armor you finished your story in.
- Loot bags can contain upgrades for weapons and armor.” [Official Source]
Yes, yes, yes! This makes me so happy. If there are going to be raids, why not make them something everyone can jump right into? Why not make them something everyone gets rewarded for completing? We all put in the same time and hopefully the same effort, so why do only a few get rewarded? Additionally, I think it’s awesome that there is no pre-raid armor grind. This, hopefully, means that raids and dungeons are less about gear and more about team work or simply something to jump in and enjoy. I am just praying they carry this design choice throughout the life of SWTOR.
My themepark-MMO philosophy is simple: If you’re going to have a themepark, you better let everyone on the rides. This is a very big step in the right direction for this particular type of MMO. Before I get flamed by my fellow sandbox or “harder” MMO compatriots, I’m not saying “omg this is how all MMO’s should do their loot!” I’m saying this is a great way for themepark-MMO’s to handle loot and especially how I want a Bioware RPG with Multiplayer/MMO elements to handle it.
(Thanks go out to those who gave us a heads up on this one! I had not seen this information before.)