This past weekend has been somewhat of a turning point for me in Darkfall in terms of seeing the side of the game that will be considered the “end-game” by those who need such a label.Â In many ways, the “end-game” could be that sense or feeling of something in the game grabbing you and dragging you along , encouraging you to continue playing.Â In Darkfall this feeling comes from the gameplay that surrounds the politics of a conquerable world.Â Haven entered into an alliance a few days ago with a few guilds that co-own a city deep in the heart of Hyperion territory — as well as territory that is highly contested by multiple guilds for reasons unknown to me.Â We entered the alliance thinking that it would be in our best interest and recently have begun to question our decision.Â Although the prospects of regretting a decision like this bring with them consequences, it’s just cool to know that there are consequences.
Haven has really entered the thick of the server community.Â We’re in the middle of talks with ambassadors and political officers with some of the leaders of the stronger alliance.Â We’ve declared war on a clan and placed several others on our KoS list.Â The fighting has really begun and the proof is in the blood of our soldiers and the enemy that can be seen across the world.Â We’ve seen a few really big battles and come out on both sides as winners and losers.Â We’ve also begun to learn strategies that will propel us far beyond the capabilities of our enemies (Sorry, can’t disclose!)
A few battles in particular that come to mind…
The first was two nights ago when Bartlebe and I were near the wilderness bank NE of Sandbrook.Â We decided to go out looking for reds/enemy races as anti-pk’s, but with one catch:Â We were naked (or wearing a few pieces of cloth/leather for looks).Â We ran into a group of six Alfar/human mix from a clan called House of Uproar.Â Normally this would mean our death – as it has every time we run in to 3-1 odds.Â However, we retreated and let them follow us until we crossed a river.Â Then we used the river to split them up and chased them down two at a time.
The second experience was during a hunt Bartlebe and I did with Drunken Beggars/SotA/Styg Hammer.Â We went PvPing with them in a roaming mounted party to the Mahirim lands.Â On the way there we rode through two clan hamlets and cut down all of their occupants where they stood.Â We then went to some of the more populated hunting areas and deployed a cavalry/footsoldier tactic where we split our forces into groups of cavalry and foot troops.Â The result was massacring everything we came against.Â The best part of the evening came when our organized group came against another organized group (mix of TheMercs and some guild named Rainbow something).Â Â Our numbers were evenly matched our our tactics the same, yet we came out on top with no death, 2 mounts lost, and all of them dead.Â We looted all of their banded and scale and were totally pumped up by our success.
This is basically what the tip of the iceberg of Darkfall’s end-game is like:Â Politics and PvP.Â Add in the defense and sieging of Helm’s Deep style cities and the eventual addition of massive ships, warhulks (hovering siege tank things), and everything involved with people becoming more skilled and more geared.Â It’s going to be epic in every sense of the over-used word and the landscape of the world changing due to political consequence will make it dynamic while avoiding becoming dull for (hopefully) a long time.Â The sandbox elements are really beginning to shine.