I suppose I should also toss my experiences into the mixed-bag of Warhammer Online Beta Impressions, at the very least to differentiate myself from my brother, so people can stop making comments that infer we both jump in fanboy rage at the same time. Graev can form his own opinions? Shocking, I know.
I don’t think it’s a very big secret that I’m not the biggest MMORPG fan anymore. I’m sure my brother could recount to your every time I’ve lost interest in a new MMO. Let’s just say it’s more than two but less than five.
I didn’t really build myself up so much about the game to be let down by anything, so I think I have a pretty decent viewpoint on the game. Well, to be honest I was kind of bummed when the first Warhammer mmo being designed was shut down. Some of the original concepts of the game sounded really interesting. I can still remember the day I went to the website and found out Mythic had acquired the rights to it. I even remember linking Keen to the page. Kind of interesting how things have progressed from there.
I don’t have a whole lot of experience with the game so far. I have only played a squig herder to level 15, but I have experienced several interesting areas ranging from greenskin tier 1 to Chaos and Dark elf tier 2. My pvp experiences have been in both open world and scenario encounters and I’ve killed and been killed a good number of times. So whether or not you want to give any weight to my comments is completely up to you.
Let’s start with the PvE…
For the most part I found PvE to be a good diversion from the RvR game, but I will admit to getting pretty bored at times. The quest variety is pretty good and I don’t think we encountered many of those annoying “Click on the item and wait five minutes until it respawns and your friend can click it” quests which really bug me. However I did find it got a little stale after a while but when it did we could easily go off and find some interesting PVP encounters or hit up a Public Quest.
I think I really like Public Quests, despite getting screwed out of loot several times. They’re pretty fun and interesting additions to the game and come in a quite a variety. The only real downside to them that I can see is the amount of people participating. With too many people everything dies way too fast and your chances for loot are minuscule. Whereas with too few people you can find yourself on the last step of the quest and unable to go forward because you just can’t cut it against some of the tougher objectives. I encountered more of the latter than the former, but still not frequently enough to turn me off participating in future PQ’s.
As for the PvP (RVR, whatever) side of the game I’d have to say I’m having a hard time deciding on my impressions of it. I suppose it really depends on my mood and how my experience is at the time. When I’m defending/sieging or actually killing people I find it to be quite fun, but when I’m in BG’s getting rolled every time or spending 10 minutes on a catapult trying to kill one guy I find it to be a little… tiresome. I suppose there are elements of the PVP game that I both love and hate.
I’m not really sure on how balanced things are, to be honest. All I can really say is what I’ve seen and experienced. Here are some of the things I’ve noticed while PVPing.
– I die very fast
– Other people take forever to kill
– Order’s Healers are incredibly difficult to kill, even solo, and make their groups feel unkillable
– Shaman heals seem to suck – at least the ones coming from Keen’s level 15 Shaman.
– I die very fast
– Siege weapons seem to do crappy damage
– I die very fast
So interpret that in any way you want. Maybe Squig Herders aren’t that great right now, or maybe other classes are just a little too good. Or maybe I just suck, which wouldn’t surprise me nor really bother me that much.
Now that I brought up Squig Herders, I must say I’m slightly bummed at how they turned out. There’s not so much Squig about them as you’d think. They have three spec trees that basically boil down to shooting fast, shooting hard, and poking things with a worthless stick. I would have only assumed there would have been some sort of squig specialization, but I guess not. Perhaps I got the wrong idea about the class, but from what I had gathered over time, which I admit isn’t much, is that they were mostly about their pet squigs. Maybe I’m crazy, but I swear I remember hearing or reading somewhere that squigs were supposed to be pretty tough and that people would want to focus on killing them as they would even continue to fight on even after you died. Does ANYBODY remember reading this, or am I just making this crap up?
I may have a lot of negatives to say about the class, but it’s still fun and fits my playstyle fairly well. I can only hope that they get better in time. I plan to continue playing the class in beta and will update you guys if things change.
This seems to be getting kind of long… Probably longer than most of the stuff I’ve written. Let me try and translate all of my ramblings: I DO like the game. Most of the time. It has its awesome moments and it’s crappy moments, but thankfully the great stuff outnumbers the cruddy stuff. Even with all the bad, there has been a lot of good. PvE has its moments, PQ’s are a blast when things work out, PvP is full of great and horrible moments, and the Squig Herder needs more squiginess and less arrow…ness…
Oh, and I die very fast.