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Survival Games Need Survival

h1z1 zombie survival

I’m really looking forward to SOE’s upcoming zombie survival game called H1Z1. With MMOs completely failing to live up to what I want in a persistent world that I can log in to for hours and days on end, I’m really starting to crave a great jump-in-jump-out persistent game that won’t require the commitment but will still provide a meaningful experience. H1Z1 is looking like a great candidate.

One of my biggest complaints with survival games in general is the player’s complete lack of regard for anything around him. When you spot another player there’s no reason to let that player live. Kill that player immediately because he has stuff you want — the goal is to get stuff. Here’s why it’s so easy to kill other players in DayZ:

  • Zero environmental threat
  • There’s really nothing else to do but kill other players

h1z1 base building

Survival games have to incorporate reasons to let other players live and not simply kill them on sight. Zombies or nature itself has to be a greater threat. Seeing a zombie should terrify the player so much that if another player runs by the two of them desperately want each other’s help. People should want to gather together to pool resources and survive.

Common goals are important. Surviving can be a common goal. Crafting and trading can also be common goals. Communities can form around the idea that players go out and find things and trade amongst themselves. Creating a base can be a common goal.  If there is no common goal then the goals will be created by the individual, and chances are that goal will involve killing everyone else out of boredom.

As alluded to already, there has to be more to do in a survival game besides killing zombies and other players. Eventually players will tire from shooting NPCs and turn on each other. Base building is a really cool idea if given the proper attention and fleshed out to be a meaningful and rewarding goal. Whatever features are added, there needs to be depth to these games or else they’ll simplify to the least common denominator: Trolling each other.

As my chosen title notes, survival games simply need survival. Animals, Zombies, weather, sickness & disease, fatigue, hunger, thirst, shelter, etc., can all be elements of surviving. What the player is having to survive against can still include other players, but if the environment isn’t a huge part of survival then the game is simply PvP.

H1Z1 … hmm

h1z1-teaser

SOE just officially revealed (sort of) H1Z1, the game John Smedley hinted at 2 months ago when he said:

 “SWG PLAYERS – OUR NEXT GAME (not announced yet) IS DEDICATED TO YOU. Once we launch it… you can come home now.”

As a former / current SWG super-fan, I think I’m qualified to address how I feel after learning a bit about the game, as well as some of my initial thoughts and ramblings on why SOE is making H1Z1.

H1Z1 & SWG

I don’t get it.  I see DayZ meets Rust in a massively multiplayer persistent world.  Don’t get me wrong… that’s sounds like it can be a fantastic game, but that’s not SWG.  SWG was about building a community and living your life in a galaxy far, far away. H1Z1 is about surviving, hiding in the shadows, and being afraid.  I think, perhaps, the only trait the two will share is a sandbox nature and an involved crafting system.

Why a zombie survival game?

Simple. SOE is targeingt a completely different market.  They were live streaming about Landmark at the exact same time they did this first-look at H1Z1 on someone’s live stream show.  This isn’t for the fans who are hyped up about Landmark, EQ Next, or heck even Planetside.  This isn’t for the people who go to fanfare (SOE Live) or post on message boards.  H1Z1 from the moment they came out of the gate has been aimed directly that that L337 crowd of DayZ gamers – the “bros” of gaming.

I get why they are trying new things.  SOE went for the kiddie market for a while, the F2P Eastern model for a bit, the shooter market, then heavily back to the Fantasy RPG crowd (their roots), and now they want a taste of the growing zombie survival scene.

There’s no accounting for taste

Personally, I’m not a big fan of post-apocalyptic settings.  I’m also not big on zombies.  I prefer elves, magic, swords, etc. I’m not interested in games where the aforementioned ‘bros’ run around circle strafing and looting your backpack.  I’m not a big fan of FFA PvP, so I would probably play on a PvE server or a ruleset where I have to opt-in when I’m ready.  I’m not big of dark and scary, and I really hate how most post-apoc games are all brown and gross terrain.

H1Z1 may not be the game for me, but I am intrigued by the scope of a game where Smedley claims people can build anything, burn anything, and drive or fly vehicles all over the place.  Put that on a console (like they plan) and maybe this will be a great ‘sit back on the couch for a few hours’ kind of game.