SoE (or I guess Smed) took to Reddit and Twitter yesterday to test the waters with a new idea they are kicking around for the Station Pass. Â Basically, you pay…
Let’s discuss everyone’s favorite topic: MMO Death Penalties and Mechanics. Â I have my personal and passionate opinion. Â I know that deep down I want the penalty to be bad enough that death is horrifying. Â Death should be a penalty — yes, a PENALTY. Â I’m not talking a slap on the wrist or a chance to show off the world in greyscale. Â Now, let’s talk about what kind of penalty.
I watched the EverQuest Next Round Table video this morning. Â Omeed Dariani and Michael Mann discuss SOE’s very, very vague idea of how the death penalty mechanics should be approached without actually saying anything specific. Â Don’t be fooled, though. Â They might have said more than you think. Â Let’s look very closely at their comments.
- Death is risk vs. reward, enforcing rules, and caution
- Death should not weaken you
- People shouldn’t get frustrated
- EQ Next needs a viable solo option
- Grouping should be encouraged
- People can help you out if you die
Read on for my philosophies and ideas in response to what the EQ Next dev team has said thus far.Â (more…)