SoE (or I guess Smed) took to Reddit and Twitter yesterday to test the waters with a new idea they are kicking around for the Station Pass. Basically, you pay…
Let’s discuss everyone’s favorite topic: MMO Death Penalties and Mechanics. I have my personal and passionate opinion. I know that deep down I want the penalty to be bad enough that death is horrifying. Death should be a penalty — yes, a PENALTY. I’m not talking a slap on the wrist or a chance to show off the world in greyscale. Now, let’s talk about what kind of penalty.
I watched the EverQuest Next Round Table video this morning. Omeed Dariani and Michael Mann discuss SOE’s very, very vague idea of how the death penalty mechanics should be approached without actually saying anything specific. Don’t be fooled, though. They might have said more than you think. Let’s look very closely at their comments.
- Death is risk vs. reward, enforcing rules, and caution
- Death should not weaken you
- People shouldn’t get frustrated
- EQ Next needs a viable solo option
- Grouping should be encouraged
- People can help you out if you die
Read on for my philosophies and ideas in response to what the EQ Next dev team has said thus far. (more…)