Portal Knights is awesome. It’s a sandbox RPG that reminds me a lot of Minecraft meets action RPG.Â The trailer will do a far better job than I come at showcasing the breadth of the game’s capabilities. Let’s watch and then I’ll fill you in on a bit of what we’ve experienced thus far.
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Think Minecraft where you can break blocks. The “world” is broken up into fractured islands must be rebuilt with portal blocks. Traveling between them leads to different biomes with different monsters, items, resources, etc.
You can build bases/homes/whatever you want. There’s crafting for weapons, spells, armor, etc., too. Classes are Warrior, Mage, or Ranger with their own abilities and gear. Combat is real time but fairly simple.
So far Graev and I have reached level 5. We’re a couple of hours in and have established a little makeshift workshops/home in a level 3 world. We use that as our home and return after adventuring out through other portals. We gather up all our loot then come back to drop it off.
With the worlds each having different resources, we find ourselves bouncing around to gather up enough copper ore and coal. Certain monsters are only on certain worlds too so things like Scales (which are used in lots of weapons we can currently craft) become a hot commodity.
I’m taking some video that I’ll highlight for you guys. Graev and I are really having a lot of fun playing — it’s up to 4-player co-op Local or steam friends.
Portal Knights is available on Steam in early access. They are patching the game fairly often, including adding controller support and soon larger worlds. Totally worth the $14.99 I paid and really shining as a sleeper hit for me. I’m really looking forward to the bigger worlds and upcoming patches.