This whole Crowfall ‘campaign’ thing is giving me a headache…
I see people talking about temporary worlds, reset timers, people having no reason to keep playing until after the reset if they are guaranteed to lose, how much someone wins if they join a campaign late, jumping ship to a winning campaign, victory conditions, and on and on.
Holy crap guys are you hearing yourselves?
All this talk of temporariness, campaigns, and trying to maximizeÂ how to earn the most “points“… It’s sounding like Battlegrounds — this is like Alterac Valley on steroids. It’s sounding like Warhammer Online’s RvR all over again. Do I need to start waving my arms screaming “BAD IDEA” yet?
Crowfall is sounding extremely arcade-like in its design. It’s also showing signs of being needlessly complicated to be different. Those aren’t good things. Those are warnings signs for a potential 3 monther.Â I’m in agreement with those saying Crowfall is not an MMO. For all of the bellyaching we all do for something better, I’m somewhat shocked by the hype and excitement over yet another world of instancing, lobbies, point farming, and campaigns.
There are way, way too many warnings signs right now. I’ll maintain my same position on Crowfall: It’s worth keeping an eye on… but yeeshÂ I’m doing it from a distance.