Would you play an MMO with regular wipes? I would! The idea of a fresh start can be exhilarating.Â A wipe is like a chance to do it all over again differently. Everyone is once again on the same playing field, and the fate of the server is unknown.
The idea of wiping a server regularly would really work best in a game that emphasizes the journey, and not one where the journey is incredibly long. Regular wipes in a game like EverQuest would not have made sense. Regular wipes in UO, however, could work.Â Narrowing things down slightly more, wiping in a sandbox emphasizing survival and the world itself over individuals would have even better results.
In a way, although it’s not a true ‘wipe’ per se, WoW ‘reset’s every major expansion. Someone starting on day 1 of an expansion can probably catch up to someone who never stopped playing for ten years, but it’s not quite the same in a themepark due to the world not being influenced by the reset.
Playing an MMO that wiped regularly could be fun. I’m trying to think in what ways this could work. On one hand I love the idea of regularly have that reset to give me the ‘fresh start’. I love it. On the other hand I wonder if after a while thing would get old and the depth mightÂ go away. The MMO would have to focus so intensely on the world itself rather than character progression, and move along at quite a fast pace.
This wipe/reset mechanic could be incorporated into the game’s design and not simply be a complete wipe, but that becomes gimmicky and shallow if not committed to fully or done without finesse. I’m just rambling now, but I’m trying to brainstorm ways in which a world can radically reset — characters and all — without progress of some kind being lost. Think that one over and share your ideas if you come up with any.