I am by no means a pro, but I have been around the RvR block a few times.Â WvW is really very similar, and I’m noticing a lot of very fundamental strategies/tactics ignored.
When you take something, please defend it.Â I don’t know where the mentality came from to take something and immediately have every person leave it.Â All you do is create an enticing opportunity for the enemy to go take it back and gain karma/experience.Â Leave a small task for there to guard the location, alert the zone to enemy movements, and upgrade. That leads me to my next point…
Not a moment should go by where your supply camps, Keeps, Garrisons, and towers aren’t being improved. Increase the supply your caravans deliver (and defend them) so that you can use more supply to upgrade your keeps.Â Hire extra guards; That way you won’t have an annoying thief sneaking in to the back soloing the camp.
On your keeps upgrade the doors asap, the walls, and get some cannons.Â Cannons absolutely wreck attackers.Â Don’t forget to place siege like arrow cards in a position where they are protected from Elementalist aoe but can still hit attackers on the door.
Oh, and please don’t take supply from towers.Â Take supply from supply camps. Let the supply in towers be used for upgrades.Â Once you have a very healthy supply, and sufficient upgrades, leave the supply in the tower/keep to repair the doors and walls.
Read on for more tips!
Don’t forget about the Dolyaks
It’s not enough to defend your supply camps.Â You need to escort them.Â This can be boring, but you make more of a difference ensuring supply reaches your holdings than you do being one extra body on a door.Â Use swiftness abilities to increase their run speed.Â A couple of people working together can give dolyaks a permanent run speed increase.
Mix up your siege weapon strategies
Far too often I see siege weapons being restricted to just the tradition near-keep attack and defense.Â Try placing them at choke points.Â A few well placed ballista on cliff ledges can wipe out 15-20 people in seconds.Â A group of 5 people can make a huge difference this way.Â Put trebuchet where the enemy isn’t expecting.Â It is horrifying when suddenly you’re getting shelled from a location the enemy can’t see.Â Use a spotter to help identify hits.
Try the other Door
There’s more than one door on a keep, folks.Â Try the underwater gates sometime for a ninja attack, or go to the back door.Â IF the enemy is heavily fortifying the front, chances are they’re newbs and won’t pay attention to an attack on the other side.Â A little coordination tips the scales in your favor during an offensive siege — combine this with clever siege placement and you’re golden.
Don’t follow the Zerg
I know it’s tempting, but if you can manage to break away from the zerg with a group of 5-10 you can actually cripple the enemy forces.Â Constantly harass supply camps.Â This will cause Dolyaks to almost never reach their destinations, and will choke your opponents.Â Ninja capture their orb, launch strikes on their towers, and be a pita.Â nothing is worse than having to divert a huge force on defense to stop 5 people from making a difference.
It takes little effort to type /team and let people know what’s happening.Â If your chat is silent, you’re losing.Â There are dozens of people in your zone who aren’t in a zerg guild, not on voice coms, and wondering where to go.Â Be a voice that guides these people to the action.Â Announce where a big fight is happening, say if you’re going to attack a keep.Â A little “We’re on the north door of Dreaming bay” goes a long way.Â You never know — you may be your server’s future leader.