The need to get in there and experience dungeons has been eating away at me ever since I learned that the “holy trinity” does not exist in Gw2.Â How can trash mobs be controlled without a tank?Â Who heals? How does it boil down to anything but mass chaos?
I went in to Ascalonian Catacombs last night with a group of guildmates; All of us first-timers.Â The first pull was a huge eye-opener.Â I was so used to slaughtering mobs by the dozen.Â You get a pack of centaurs, drop some AoE, and like most games they all die quickly and you loot up.Â The first pull for us was a ghost that immediately knocked two of us down to the floor grasping at what was left of our life.Â The second pull was the same, and we went a little too fast and nearly wiped.
It took some time, but we finally got into the swing of things (took about 15 min) and began to plow through the place like it wasn’t difficult at all.Â The key to it all is… ready? … it’s supposed to be chaotic.Â Mobs are going to run around, you’re not going to have them hold still, and you need to get used to being hit.Â Coordinating who is dropping what heals, where you’re going to stand, and what mob should die first are important.Â It’s organized chaos.
Once you’re used to being hit and having to deal with maintaining your composure and communication, the entire experience becomes systematic.Â The boss mechanics are apparent (I think even explained in this first dungeon by the NPC’s along for the ride) and it’s nothing out of the ordinary for any veteran of themepark dungeons.Â The story was confusing.Â I think you’re supposed to have read some book?Â All I got out of it was the Charr guy hated the Human guy and there was bad blood between their peoples that seemed to always lead to our group being pulled into battle because the Charr just had to insult the boss.Â Loot sucked throughout, but I got a pimp hat at the end that I quickly ripped the look of for my current hat.
I give the overall experience a B+ and would happily run it again.