You guys have been asking me for an update on where we’re at with The Secret World, so here goes.Â We have a lot of fun when we play TSW.Â There’s a truly unique feel to how the game is experienced, and Funcom — dare I say it — did a good job making the real-world feel carry over into the game.Â However, the game has unbelievable issues when it comes to technical performance.
Graev’s computer, admittedly old, runs GW2 flawlessly, but runs TSW so poorly that he does not want to log in.Â He knows logging in means waiting at least, no exaggeration, 8 minutes to get in-game.Â Zoning anywhere takes five minutes per zone load.Â TSW uses a lot of solo instancing to tell their stories, and each one of those is a 10 minute round trip of just zoning alone.Â Then there’s the hitching, stuttering, and framerate issues he experiences that make him so frustrated that our time spent playing slowly becomes more of a burden than pleasure.
My computer, newer than his, doesn’t struggle nearly as much with loading.Â I average about 20-30 seconds zoning, but I do get the hitching and FPS issues to a lesser degree.Â I run GW2 on max settings and get far better mileage.
Our accounts run out on Aug. 1st, and we probably won’t be renewing. That decision, again, has nothing to do with the gameplay.Â I could go on solo for another 20 days (until GW2 time) solo, but I think this game is meant to be played with friends.Â Looking down the road, I know TSWÂ is a 3-monther.Â The content is finite.Â I can see it landing somewhere between DCUO and SWTOR’s longevity — a fun game but not a long-term endeavor. Â Funcom is already working to release new content, though, and Graev told me as soon as he has a better comp he wants to return to finish the game and see all the new stuff they add.
So there you go.Â That’s our TSW update for you guys.