SWTOR is officially going free-to-play.Â I am not surprised at all.Â It’s a good move for the game.Â You’re lying to yourself if you think SWTOR was/is a success, and they have to continue making money and moving forward with the game in a way that will make it grow instead of continuing to shrink.Â As I have always said, F2P is what happens when the boat begins to sink.
For players interested in giving SWTOR a try, you’re actually in for a treat.Â The best part of SWTOR is going to be free: The leveling and story experience.
If you’re a F2P player, you’ll be limited on quite a few things.
- Limited number of Flashpoints (dungeons) per week. Trust me, you’re not missing out on a lot.
- Limited number of Warzones (BG’s) per week. Again, no real loss.Â Worse than WoW’s.
- No Raids (boo hoo)
- Limited access to travel (who knows what this means?) and auction house stuff.Â Typical F2P restrictions.
The 1-50 gameplay and story remain untouched and unrestricted by the F2P conversion.Â Ironically, now the game really can be a single-player experience that will only cost you a box price of $15.99.Â In a way, one could argue the game is now an amazing low-price RPG based on what you get for the price.Â I can’t figure out if Bioware knows this or not.
I may actually return and play if bored.Â Unfortunately, or conveniently for them, this F2P conversion happens around GW2’s launch.