I covered GW2 extensively over the weekend with my thoughts on questing, combat, Battlegrounds/Mists, and World vs. World. I want to briefly wrap-up my thoughts from this weekend into one post so that someone wondering what I think about GW2 can easily find them.
Something about GW2 won me over. I had framerate issues in WvW and sometimes in crowded areas, and it was clear that the game has a few months of Beta until it is read. However, I find myself sitting here wishing I could log on and play. I miss playing.
WvW has a lot of potential if the players will stick with it while it matures. If GW2’s community hits its stride and defends, attacks, and really invests emotionally into the World vs. World experience it will be a long-lasting form of entertainment that will give GW2 a lot of replayability.
I like the individual loot system because I don’t have to worry about something dropping and someone else getting it. There’s also very little BoP/BoE stuff, if I recall correctly. Questing is a natural progression experience through each zone, and I like how I can go to the area and work with others to complete quests even though I’m an individual. Playing with friends is extremely easy with the de-leveling in lower level zones.
The Cash Shop … I guess I should say, “What cash shop?” It was as though the thing didn’t exist. I’m not at all worried about the current state of the cash shop, but that’s perhaps what worries me the most because ArenaNet wants to make a profit. I hope enough people want to buy those
worthless (I mean totally awesome) keys and costumes.
I don’t know what’s up with the whole ‘mail everything’ system. You can’t trade with anyone which will prove to be an oddity if stays that way.
GW2 is definitely a themepark, and there isn’t a whole lot of ‘new’ being brought to the genre. ArenaNet hasn’t just copied WoW, though. There is a lot borrowed from games like DAOC — qualified and proven features — that were ignored for years, and things like weapon swapping that feel innovative.
TLDR Impressions after the jump.
- A new take on traditional.
- Weapon swapping to get the most out of weapon ability variety will be what sets the good players apart, especially in PvP.
- Feels clunky at times from latency and animation polish.
Questing / Events
- Events (orange circles on the map) are not dynamic, but they’re more organic and ‘fit’ with the world better than Warhammer Online’s PQ’s.
- Quests (Hearts) are also more organic, and instead of going to quest hubs to pick up a dozen quests you move around the zone you’re in to find quests you want to participate in.
- I prefer this questing, at least from what I’ve experienced so far, over quest hubs.
- Better than any PvP in years, and close to DAOC’s RvR.
- Keeps are awesome, large, and will be great to experiment with once players can upgrade them.
- I’m unsure if players will see enough incentive to truly care about losing in WvW, but server competition might be enough.
BG’s / Mists
- Players are given prefab max level characters to work with that can be spec’d however the player wants.
- They are separate from your WvW character, so there isn’t the temptation of character progression (like in WAR) to do BG’s over WvW.