Catching up on some Rift info
Since I’ve been away from the gaming scene for a while I’m probably late to the party. I’ve been browsing through the K&G community forums’ thread about Rift: Planes of Telara and I wanted to share a video that showcases the talent tree (or Soul class system) as well as a glimpse at an instance and some of the world.
What made me want to share the video with you guys is mostly the class system. I really like how players get to customize their ideal class by pulling in a little bit from here and there. I’m not sure to what extent it will work out in the end and just how customizable it will be before the cookie cutter sets in, but it at least looks nice and not entirely like anything done before.
Anyway, check it out. The game clearly isn’t redefining the wheel. The biggest criticism about the game thus far that I have seen is that it’s not much different from the regular MMO’s of the pre-wow era (EQ2 appearing to have a lot of similarities) — I’m also seeing some odd WAR similarities too. That doesn’t bug me much. You guys know that about me though; I’m okay with the more traditional style of games. I enjoy traditional MMO combat, worlds that have a ‘virtual world’ feel to them, and other traditional mechanics like grouping.
Thoughts on Rift so far? Anyone have any further insights into the game that I may not have yet?