Mark Jacobs made a “Our goals and plans” post yesterday outlining what Mythic plans to do with Open RvR over the next few months “and beyond”.Â Â In his post and subsequent replies he provides sever large spoonfuls of information to the hungry community.Â As usualy though, the posts can be a bit daunting for the A.D.D. – you know, the type who post “TLDR” and all that wonderful forum drivel.Â Since I think it’s worth restating, I want to bulletpoint the changes/goals/etc and include my own brief thoughts.
1) The RvR Influence System – We’ve seen this mentioned before.Â We’ve actually seen this in action before too.Â This will basically attract people into the RvR lakes to actually fight one another.Â However, this system will only work if the influence rewards are enticing enough.Â Additionally, Mythic may find themselves in the position of having to frequently update the rewards to continue enticing players to participate in the influence system.Â The whole “seasons” system that Blizzard uses may find a cousin in WAR.Â I can’t imagine the influence system having a long life unless the rewards are upgraded on a regular basis.
2) Making RvR easier to find, get to, and participate in through…
a) Wide-ranging changes going into our map and travel systems – How they’ll change the travel system eludes me, but I’m anxious to see what they do.
b) 2 Rally points instead of 1 – I like this change. One for a Warcamp to jump into the RvR and one for the Quest hub you’re questing in. I would certainly be able to RvR faster with this change, so consider it a good idea.
c) Campaign HUD improvements – Couldn’t hurt. I think giving people more information here would be your best bet, Mythic. Being able to see who is fighting, for how long they’ve been fighting, and the threat level all from the world map could be cool.
d) Tier-wide messaging – Extend this to world-wide messaging. Some servers have already taken it upon themselves to create RvR channels so that people can all be communicating in one place about where the fights are going on. This wouldn’t hurt.
3) Better incentives…
a) Keep Quests, â€œDaily Event Questsâ€, Chained RvR Missions – Yes, Yes, and Yes. I’m liking this idea of daily event quests. It gives me a reason to log in and do something. Get me involved with RvR and provide me a purpose, a mission, and you’ve provided me incentive.
b) Improve ToK Unlocks – Probably best. I think Blizzard’s achievement system might be kicking your butts a little right now. I think having some ‘major’ ToK unlocks that bring rewards and prestige would be cool. Having them announce to your immediate area and guild can’t hurt.
c) Battle Objective itemization – Winning idea
4) Guild Keep upgrades – This should have been in since launch. Guilds taking keeps are already paying out the nose. Allowing them to upgrade keeps and have large incentives for owning them are vital to the guilds feeling important in the realm war. You can’t possible devote enough time and attention to this one. If anything, overdo it. I would love to see guilds having access to special rewards and goodies. Perhaps better cloaks, standards, tabards, etc. Make owning a keep and having it upgraded distinguish the guilds!
5) A global oRvR â€œFameâ€ system – This could be what I was talking about with making ToK unlocks better. Mark says that it will be “tied to the Tome of Knowledge” and give “more rewards, titles, experience, etc.” More incentives are already nice. Mark also replied that many people are underestimating the fame system: “This is not a minor addition to the game by any stretch of the imagination.”
I think if Mythic wants all of this to succeed then they need to jump on it right away. Don’t let the month of December go by without half of this stuff being implemented. A lot of people (myself included) started out as being super hyped about open rvr and feeding off the realm pride we still had from DAOC. As we hit T4 in release and realized that realm pride didn’t exist in WAR, we started losing interest and, more accurately hope, very quickly. Giving the open rvr a much needed and intensive/overwhelming upgrade will hopefully kick-start things in the right direction.
The 1.1 patch, where I assume and hope much of this will come from, is looking more and more like a make-it-or-break-it patch. Make it a good one!