I can’t play right now for two reasons.
1. The servers are down for a patch.
2. They nixed the grace period and my game won’t arrive until as early as this afternoon. (I’m not bitter… really… *Twitch*)
Class starts soon so I thought I’d hop on this morning and give you guys a quick update on our server predicament and tell you about what we’ve been up to!
Wolfenburg has been a diamond in the rough all along. Last night we hit Full Destruction population with a 300 person queue and High Order, possibly with a queue! Scenarios were popping for tier 1 every few seconds and we were getting great T2 pop rates. I’m ecstatic about this and really feel bad about my lack of faith in the number of people who would be getting the game on the 18th. Oh ye of little faith, thy name is Keen.
Our characters have reached levels 17 and we did our first dungeon run last night and keep raid night before last! I’ll talk about the dungeon run first. We gave Sacellum a try last night with levels 16-20 and got to the Hydra boss. I was the only healer (shaman) and struggled a bit because I don’t have my group heal yet. The first boss (Dragon) went down in our second attempt once we got the hang of the adds; he dropped a green belt with 17 wisdom. The second boss (Manticore) went down with zero trouble at all and dropped a green helm. The third boss (the Hydra) gave us a lot of trouble.
The Hydra boss behaves like Magmadar from MC in a way. He spits fire around and you have to avoid it or it will pretty much wreck you in two seconds. He also does an PBAOE ground pound that hurts everyone around him, has a tail swipe (we think), and has an aura that disables the ability to rez in combat. That sounds like a lot, right? Well he also has a fireball that 1 shots people. We haven’t figured out how to stop him from doing the fireballs yet… perhaps it’s just a matter of taking him down fast enough. The fireballs do over 2k damage (500×4 or more). We believe the dungeon continues on further because we encountered a gate that must open after the hydra dies. The hydra boss fight takes place in a little mini area that reminds me of the Nefarian encounter. To say the least, the dungeon is great looking.
As for our keep siege, it was pretty good! It was very impromtu and more of a “hey, who wants to go take a keep?” than a scheduled event. We, along with our allies and some pubbies, decided to attack the keep in Barak Varr. We gathered up about 24 people, ranging from 11-18, and made an attempt. We got the doors down fairly quickly with a ram, annihilated any Order defending, and out of 3 attempts our best was getting the Lord down to 50%. We just didn’t have the dps that comes with levels (since no bolstering) to bring him down AND fight the Order that was coming to defend. Overall it was a great attempt though and we enjoyed it.
I’m very happy that we chose Wolfenburg now and can’t wait for the server to age like a fine wine. I hope everyone else is enjoying their servers and the launch of WAR.