Not every MMORPG is a 3-Monther, despite what some may say. A popular vantage point for launching a debate against said belief is to claim that it’s impossible to recreate the past because it was nothing but a launchpad for today’s market, and that games like DAOC, SWG, and EQ (to name only a few) are not what the market wants. The whole point of identifying the 3-monther was to point out the opposite. Look, I just have the facts: People used to play MMORPG’s for years and now they play for weeks or months (I realize the exceptions).
Saying that every game is a 3-monther is just a sad declaration of the state of MMORPG’s today, mainly that they are all the same, and saying that no game will hand you the past is just admitting defeat or that you do not care.
Ask yourselves why every MMORPG has to be a 3-monther, and identify why the past isn’t being recreated today. You’ll see it’s not because it’s impossible to be something else, but that conscious choices are being made. What mechanics are missing, what new features are opposing forces, what is the goal of the game, etc. There is great value to be found in those questions.
Reality can be beaten with enough imagination. If the reality today is a stagnant market full of 3-monthers, maybe it’s time for someone to do what Blizzard did with World of Warcraft to stand out: Address the problem head on, create a working, viable alternative, and give the players what they want by imagining something new. That’s why for a decade people were sticking with games. Each game offered a unique experience, -not- because the players had no choices.
I’ll continue fighting for my belief that contemporary virtual worlds can be made and they can succeed in being everything players want in a game today. I know that there are people interested in games where they can play to live in the world, and not just play to beat it.