I love cosmetic rewards.Â I think they are possibly one of the greatest ways to influence players while maintaining balance and integrity of gameplay.Â I’ve written about this before, but I think raids shouldn’t give better weapons than crafters can make, or better than players can obtain from epic quests, but instead should give players a way to make their character look unique or look more powerful.
In yesterday’s dev chat on the Guild Wars 2 twitch.tv channel, Colin Johanson and Eric Flannum discussed what sounds like the best GW2 feature yet: Legendary items.Â Here’s a quick rundown of what we know:
- Components from a lot of different areas of the game.
- Not any more powerful than top-level exotic weapons; No gameplay advantage
- Based off a top-level exotic weapon but look cooler.
This is the type of thing I love to work towards in a game.Â It’s a personal milestone for me.Â In WoW I was always rushed and worried about getting my legendary or special weapon.Â Back in the day of the Rhok’delar bow and Benediction/Anathema from Molten Core (I was a server first owner of both) I raced to get them because I knew how much more I would be sought after for raid spots by having one.Â In the end, it ruined my fun.Â In GW2, these legendary weapons just make the player look cooler and turn heads.Â The harder they are to obtain the better.Â Whereas in a game where they actually add a gameplay advantage, and are only for the hardcore, it creates a have and have not system.
Some examples of Legendary Weapons were talked about:
- A bow that shoots rainbows with a unicorn head on it.
- An ironman “juggernaut” weapon with liquid metal footstep effects that also changes your armor appearance.
- A piece of night or day sky into a single greatsword that changes appearance of night and day.Â Looks like you’re holding the sky.Â Hardest of all legendary to get because you have to earn two.
I love the idea.Â Bring on the cosmetic rewards.Â Ideally, keep the epic cosmetic rewards out of the cash shop.