This was a really long time coming and I’ve been sharing my distaste over the idea on our forums and with others for several months.Â Cryptic is making a D&D Neverwinter multiplayer coop game.Â This will be like NWN but set in the new 4th edition rules after “years and years” have passed.
I don’t care if it’s not a MMO.Â Â Cryptic simply does not have the ability to make good games.Â They lack the basic understanding of how to make a game fun and engaging.Â There’s no need to go any further and explain the plethora of individual failings seen in their games — they’re simply not any fun.
Let’s talk about another issue.Â If this is a multiplayer coop RPG game with up to five players… isn’t that kinda what Neverwinter Nights has been capable of being all along?Â I played NWN with Graev and another one of our friends through the full game and its expansions.Â Â Are they going to support it on a platform of sorts to create an experience closer to Diablo’s multiplayer instead of a server browser?Â This Gamespot article/interview mentions connecting to a server to create a session for you and/or your friends.
Jack Emmert says: “We’re trying to create new sorts of games that we call “OMGs” (online multiplayer games).”
GENIUS!Â Pure genius Jack.Â There were singleplayer games then massively multiplayer games.Â How could we have missed that middle step?!
Personally, I don’t know what to make of what Jack Emmert or the articles are saying.Â Jack thinks that MMO’s are persistent zones with instances attached to them.Â He says so right in that gamespot interview.Â I don’t even know where Cryptic is going to go with what the rest of the world thinks of RPG’s.