Feels like early access, alphas, betas — whatever you want to call them these days — are so heavily monetized and marketed that the next logical step is QVC/HSN. Even browsing the news sites this morning I see games that aren’t even in beta going ‘on sale’ for a discount — Wtf? When someone sells access to their game and pushes it hard I start losing respect for them and their product.
Over the past few days I’ve witnessed what feels like a breath of fresh air: Devs failing to meet a deadline. Yep, I love it. Why? Because (1) They had a deadline and (2) They are communicating about it. Who am I referring to? The City State team working on Camelot Unchained.
I’m an original Kickstarter backer for Camelot Unchained so I get the almost-daily emails from Mark and the team about their progress. What I love is the ‘realness’ in them. The ‘crap we missed a deadline and failed you’ and the ‘Here’s what’s actually happening in the office’ live streams. Yep, I’m still a fan of transparency.
While I’m not a huge fan of the “buy access to our game through one of fifty tiers” shops, even those in Camelot Unchained, I like and respect a team that won’t launch a half-baked product and respects quality control.
What I REALLY want to see is a MMO gets announced, the team works on the game, they market the game, recruit testers, sell the game, launch the game, then support the game and continue development. Sounds like 1995-2007, I know, right?!
Anyway, keep up the good work CSE. Delay the alpha. Delay the beta. Delay it all. Rushing is for games with overlords and no vision with a lifespan of 3 months to a year. It’s not worth being in that category.