Two days ago I made a post about the MMO I want to make one day. From that post a ton of ideas have started to pour in about how certain features would work. I have been frantically taking notes as you guys expand upon my thoughts and even take the simple notes I posted and run with them in the exact direction I was wanting to go in-game.
One of our readers named Gringar hit the nail on the head with how I want mining to work. I mentioned that I want miners to actually have to go into caves and mine, and he already jumped to where my mind was going: Vast cave networks! Imagine if mining was done in massive mountains with tunnels and the deeper you go the better the resources you can find. I started thinking more on the idea.
I’m not big into the idea of this voxel stuff where the world itself actually breaks. I don’t like WoW’s (and all modern themeparks’) style of nodes either. I think I would stick to something a little more like UO where you you can interact with various surfaces of the cave and resources can dry up and randomly replenish and rotate. If you didn’t play UO, think like SWG.
These caves would be glorious to behold. I’m talking massive caverns, crystals, rare metals, super rare artifacts to uncover to be used by crafters to enhance weapons, etc. The better your mining skills the deeper in the caverns you’ll be able to go.
Here’s where it can get interesting. Imagine how deep these caves can go… in the words of Saruman: “You fear to go into those mines. The dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum… shadow and flame. “
Yep! I want there to be awesome enemies to stand in the way, traps and obstacles to overcome, and other horrors to frighten even the strongest miners away. What if certain areas of the cave could randomly be uncovered as a certain amount of ore or stone was withdrawn from deep enough in the caverns. Imagine after a few weeks the caves have been mined deep enough that suddenly a door appears at the bottom with glowing runes.
The miners open the door and a massive winged abomination comes crashing through. Adventurers would have to come and save the miners, or else the miners would have to retreat to a less deep and less rewarding tier of the cave. That might be a neat way to get both gatherers and miners working together since the adventurers want what the demon guards, and the miners want the resources.
So many awesome ways to take simple systems like gathering and make them into a huge features. Keep the ideas coming guys, this is great!