Only a few months ago I had just 100k gold. That gold took me (literally) a decade to accrue. If you asked me about making gold in WoW I would…
I have always loved the act of going out to gather resources. There’s something so meaningful about the accumulation of raw resources, whether it be to take those resources and create something yourself, have someone else use them to make something for you, or to simply sell. Harvesting resources can be so much more than that, though, and should be if a MMO ever hopes to create a harvesting system that’s meaningful.
My days of meaningful crafting in MMOs were few, relatively speaking. My big claim to crafting fame was in SWG where I made millions and millions of credits as a Chef back in the early days when I could make various foods and drinks to radically improve people’s stats. I took those millions and invested them into a vast network of resource gathering harvesters (by purchasing other people’s slots to use them since you could only have one character). I took them resources and either used them, flipped them raw, or converted them into items that I then resold. At one point I even opened up a tailor shop and a weapons and armor shop where other crafters sold their goods on consignment — goods they made with my resources.
I’m a believer in harvesting resources being more than smacking a random node that then disappears. That’s lame, and I don’t find it ‘fun’ at all.
I’ve been on the fence with ESO for a long time. I’ve also been a harsh critic of a lot of Zenimax’s choices. I’m a very straight shooter; when I see things I don’t like I tell you, but I also feel it’s important to share things I think are pretty neat.
I am a fan of small groups. I like PvPing in small groups, and I like PvEing in small groups. I love when content is fine-tuned precisely for a small group of people and everyone has a specific role to play. Whether or not ESO’s content ends up being good, they are at least appealing to my love of being able to just grab my friends and jump into some content. Forget that 40-man zerg. I would rather the ‘experience’ guide me than the mechanics.
In ESO there are Veteran content, Adventure zones (4 people), and Trials (12).
All of the crafting skills are part of the overall skill system, so you’ll need to consider your options carefully when you spend a skill point. Should you put one more point into blacksmithing, or do you really want to learn a new two-handed weapon ability?
You guys know how much I love specialization. No one should be able to be everything. People should have to rely on each other. That, to me, is a hallmark of a good MMORPG. I love that people in ESO will have to choose to spend some of their overall skill pool on improving their crafting. Crafting seems pretty useful, too. From what little I’ve seen, I believe there will be an actual reason to make gear right from the start. (more…)