Apparently Star Wars the Old Republic will have 200 hours of “core” gameplay per class. At first the number 200 jumped out like “Woah, 200!” Then I realized that my Shaman in World of Warcraft that just hit level 85, did a couple of dungeons, ran a couple of battlegrounds (literally I’m talking like 4-5 of each) is at 6 days 22 minutes 48 seconds at the time of writing this post. That’s about 144 hours. I rushed through the leveling content, skipping literally half the zones, to hit 85 and I’m at 3/4 of SWTOR’s time. That worries me. Given how much of SWTOR is likely to be reading text — which I am OKAY with — that could easily eat up a chunk leaving less actual gameplay.
However, I’m hoping that SWTOR’s class “core” gameplay is at least a tad unique to each class. In WoW there is zero uniqueness in the leveling experience. Pretty much everyone does the same thing, baring one or two zone choices here and there. I’m hoping for replayability in conversation trees, unique areas and feel per class, and a world that caters to an experience that is more open to decisions and less about funneling people. I can hope all I want, though. We can only wait and see.
So, bottom line, 200 hours per class is nothing special. Looking at it from a Bioware RPG perspective, it rocks. Looking at it from a MMORPG perspective, it’s not much.