The Elder Scrolls Online vs. WildStar
I'm fighting a big internal battle right now over these two games. I'm in the weird predicament of not really being ecstatic about either of them. They are two of…
I'm fighting a big internal battle right now over these two games. I'm in the weird predicament of not really being ecstatic about either of them. They are two of…
I’ve been in the WildStar beta since June of 2013. Â Graev and I both received access early back when there were almost no other people playing on the server. Â We’ve seen the game come a long way, and I feel like I can personally give a very accurate overview of what someone can expect to get out of WildStar.
WildStar is a Themepark
There can be no doubt and no surprise that WildStar is 100% true to the themepark model. Â Leveling is done by going from quest hub to quest hub. Â It’s go here, pick up this, click 10 of those, kill that, come back, get a levels, slot your skills, go kill 10 of those, etc. Â End-game is vertical raid treadmilling. Â If you love themeparks, you will LOVE WildStar. Â This is the themepark fanatics dream come true.
‘Active Combat’ is annoying
First, it’s not original. Â The telegraphing has been done in Smite, League of Legends, Age of Conan, a bit in GW2, TERA, TSW, and even ESO. Â I hate mashing my keys constantly like I’m playing Hungry Hungry Hippos. Â That’s not what I want. Â This makes me love the old school original EverQuest combat. Â I’ll take white damage over mashing any day. Â WildStar’s “skill”-based combat is still highly completely stat and gear dependent; you won’t be out-playing someone if their gear is better than yours.
WildStar isn’t more difficult than Vanilla WoW
I don’t know where this started, but I keep hearing people say WildStar is more difficult than vanilla WoW. Â Simply untrue. Â I mow through mobs and level in WildStar like there’s nothing in my way. Â The leveling process in WildStar is so scripted and holds your hand so well that they practically hand you levels for quest rewards. Â It’s meant to be that way. Â They want you to feel like you are hyped up on sugar when you play. Â As accessible as WoW was back in 2004, WildStar is the accessible version of Vanilla WoW. Seriously… they show you the red circles on the floor you have to avoid. (more…)
MMO Gamers are getting smarter. Â That's the thought I had while driving home from work today. Â Seven years ago when we started this blog, I realized that Graev and I…
How much does a UI really matter to you? I'm asking myself this more and more lately. Today I saw WildStar revealed a new UI. It's sooooo much better now. …
Today I'm going to catch up on a lot of random things I haven't commented on throughout the week. EverQuest Next Landmark SOE is having their huge Year of EverQuest…
A few of you have been asking me why I don't write a lot about WildStar. Honestly, their marketing team does an amazing job ensuring all of the latest information…
You may have noticed a lack of MMO posts here lately. Let's fix that! There's a huge wave of MMOs on the horizon, and I'm looking forward to... well, just…
WildStar ability mechanics were shown today in a new DevSpeak video. Â At the end of the video the devs solicited feedback, so here are my honest thoughts direct at Carbine.…
I love alternate forms of advancement in MMORPGs. Whether it's something else to do while leveling up (or to level up), or a reward for continuing to play at max…
Yesterday while pondering the direction Trion will take, I casually mentioned a few market dominance strategies that I want to expound upon a bit more today. These apply to any…