The Delicate Balance of a Sandbox World
The Keen and Graev Community has been enjoying quite a run in a UO shard called "UO Forever".  Playing fresh has been a real treat, and an experience I never…
The Keen and Graev Community has been enjoying quite a run in a UO shard called "UO Forever".  Playing fresh has been a real treat, and an experience I never…
A bunch of my friends are playing UO with me, and this afternoon we had a discussion about why games today aren't made with these features. On one hand you…
It's been a while since we've done one of our weekly adventure logs. We fell out of the habit when gaming dried up a bit and all we were doing…
Here's a question for all of you to answer, and I'm genuinely interested in what you think. Why is that I hate running the same dungeons over in WoW, or…
Playing UO has reminded me about the power of having to choose. Powerful choices aren't always clear cut, and should weigh you down with thought before you make them. Choices…
I'm proud to say that [KGC] Haven placed the first house on UO Forever. That probably doesn't mean anything to most of you, but it represents something amazing to us. …
As we await the next major MMORPG launch, the Keen and Graev Community has decided to find a game that we can use to rekindle that sense of interdependence. We…
One of my favorite things about having a blog is how often I'm forced to think about what I want in MMORPGs. Do you ever stop and think what would…
The consensus seems to be that Dr. Richard Garriott has lost his marbles.  Some call(ed) him the father of online gaming. Some only know him for the failure of Tabula Rasa. Some know him as Lord British, the creator of one of best (if not the ultimate) massively multiplayer online role playing games. Despite thinking he may have been replaced by some alien (hence his reasons for wanting to go into space), I feel some loyalty to him; some inexplicable duty to respect him, to tip my hat, and to pay attention when he actually writes something that makes sense.
I read Richard Garriott’s ‘Ultimate RPG Defined‘ novel biography article. He basically walks the reader through the history of Ultima. Throughout the piece are these nuggets of wisdom that read like a list of ingredients for what makes the ultimate RPG. Some of them are out there; actually, some of them are crazy and made me chuckle. But some of them are truisms and some are statements that I believe are not given enough thought from the industry at large.
I’ve included almost all of them below. Read on! (more…)
I don't know what to make of these rumors floating around about an Ultima Online 2.  All of the news entries about the rumors all start with a build-up about…