What justifies a subscription?
Buy to play is becoming more popular in the MMO space. The Secret World adapted their business model today to be more in-line with something like Guild Wars, requiring expansion…
Buy to play is becoming more popular in the MMO space. The Secret World adapted their business model today to be more in-line with something like Guild Wars, requiring expansion…
Unconventional gameplay is on the rise in MMO's, and so far I'm a fan. What do I mean by unconventional? I'm talking about The Secret World's mysteries, Guild Wars 2's…
You guys have been asking me for an update on where we're at with The Secret World, so here goes. We have a lot of fun when we play TSW. …
Let's talk about end-game a little bit. While streaming the other day, I had a quick talk with @AshenTemper about end-game. I was playing The Secret World wondering what it…
It's that time of year again when we're glad our wallets aren't sentient beings capable of understanding the torture we impose upon them during Steam's summer sale. There have been…
I’ve decided to write a comparison piece to highlight the similarities and differences between Guild Wars 2 and The Secret World‘s content — specifically the leveling/questing content. Why? I’ve played both games and realized that they share core similarities on the macro level, but when you look closer the two are entirely different.
Both TSW and GW2 are also very different from the all-too-common WoW-clone content model. These two games have done a great job creating something unique.  If you’re interested in finding out more about the content in these two games, specifically my take on them, read on.
Similarities
Both GW2 and TSW are linear themeparks. The goal is to move from this zone, to that zone, then eventually the zone over there. A clear start and end point are visible. Yet within that linear design, both games take a very open approach to how the questing and content within each zone are structured. Players are free to roam from around the zone and explore. “Quests” are sprinkled around with the hope that players will come across them and think, “Oh wow a quest in an area I just explored! How unexpected and fortuitous!”
GW2 quests are located at the hearts on the map where a NPC is likely there waiting to give you a reward for doing something “natural” in the area. Why they chose hearts, I do not know.  TSW’s proper quests are found from NPC’s located in areas you would expect to find people hiding out: A general store, a haunted school, a kindergarten…you get the idea.  While both games let you go to whatever area you want, there is still a natural and intended path of progression from an easier side of the zone to an area with monsters you’re going to struggle against.
This week's Adventure Log is all about The Secret World. We've put in over 30 hours and finally finished Kingsmouth and its surrounding area. This week we're each going to…
We'll write more in Sunday's Adventure Log, but I want to hop on an give you all a quick update on where we're at with TSW. I think we're both…
It's day 2 of The Secret World's official launch, and we're settling in with the mechanics and feel of the game. We've made a lot of headway into the first…
The Secret World launches today. I haven't been excited for this particular MMO at all. I even tweeted that I wouldn't blog about the game because I didn't like what…