The Future of Trion

Scott Hartsman, former Creative Director, has returned to Trion as CEO after taking a brief period to... well, I'm not sure what he was doing. Now that he's back, maybe…

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Rift: Storm Legion Tour Part 3

In this last look at my tour of Rift: Storm Legion, I want to outline some of the details I gleaned about the world, souls, and overall Rift experience from Community Manager James “Elrar” Nichols.

Changes to the World

Rift: Storm Legion Tempest Bay
Tempest Bay finally brings that real capital city feel to Rift.

Storm Legion adds two new continents and a new capital city.  According to James, each of the new continents are bigger than the original game world.  That means the new areas roughly triple the size of the world. There are two starting locations — one on each continent — and a different experience can be found playing through each of the continents.  Brevane is all about discovering what is going on, figuring out the mystery, and exploring.  Dusken throws the player into the middle of a war.  James emphasized that players can find a unique experience on each of the continents, allowing for additional playthroughs without repeating content.

Quest Hubs are story-driven locations.  The team wants to get away from having a player go to a camp and pick up a ton of kill quests.  Now the kill quests are available in a slightly more organic way.  If a bear is slain it can offer a quest to kill more bears.  You can then turn that quest in to an NPC.  I was reminded of the “bears bears bears” Paul Barnett line back from the WAR hype days.   So like I said, quest hubs are for the story aspects whether for you personally or for the zone.

Read more after the break for my impressions of Rift: Storm Legion. (more…)

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